Doom Mower v2: Skulltag was a good source port *sip*

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EddieMann
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Re: Doom Mower: Lawn of the dead

Post by EddieMann »

Can't wait for the 'bloke's night out', or the part with fishing and stuff.
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QuakedoomNukem Cz
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Re: Doom Mower: Lawn of the dead

Post by QuakedoomNukem Cz »

Icarus just covered it, he enjoyed it:
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Captain J
 
 
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Re: Doom Mower: Lawn of the dead

Post by Captain J »

And that's super pleasant to watch :D
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Zen3001
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Re: Doom Mower: Lawn of the dead

Post by Zen3001 »

It's fun to play too, expecially if you're bored and have nothing else to do
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Master O
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Re: Doom Mower: Lawn of the dead

Post by Master O »

I hope this wins a Cacoward.
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Skelegant
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Re: Doom Mower: Lawn of the dead

Post by Skelegant »

Check out this gorgeous pic Snoardur drew :D drop him a like if you have a DA account
https://www.deviantart.com/snoardur/art ... -763208888

and expect an update soon with new mower sprites and titlepic ;)
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Captain J
 
 
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Re: Doom Mower: Lawn of the dead

Post by Captain J »

It's beautiful. Eeeyup! Yep!

Mmmmhmm.
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Skelegant
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by Skelegant »

BIGASS UPDATE AHOY
I overhauled the mower's code and added a few things, including all new graphics based on that rad fanart. Also the mod is now compatible with Skulltag because yes.
PSTrooper
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by PSTrooper »

Wad of the year!
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0mrcynic0
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by 0mrcynic0 »

Good mod. A tank version would be nice as well.
PSTrooper
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by PSTrooper »

Howdy. I hope you don't mind, I animated the grass to make it look pretty.

https://www.mediafire.com/file/0275tq3d ... s.wad/file

I'd love to see a sequel where he mows his neighbor's lawn and other lawns in some small town like map on his way to the blokes.
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Skelegant
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by Skelegant »

That looks lovely, I'll add it in the next update (whenever that is lol) thanks! Mowing other people's lawns in a cute little suburb might get boring but I'm sure there's a way to make it fun :D
If I do end up making a substantial update I might do away with the monster cans and use Cacosoda again, and if I figure out a non-messy way to do it I'll add the other weapons I made but never used
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Captain J
 
 
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by Captain J »

Now with more 100% of Nature to bushwhack 'n weedwack with. :P
CHAD_THUNDERCOCK
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by CHAD_THUNDERCOCK »

How come I can't access the download link? I really want to play this mod. If I click the link my computer takes a while to load and then bugs out with a "This site can’t be reacheddownload1641.mediafire.com took too long to respond." Anyone able to help?

Also Hi everyone I just got started running Doom mods today! This is stuff is awesome!
roundtree
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Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by roundtree »

Try the link for the modified version on the third page. It works! Also there is a thread on zdoom forums for missing links. I think it's an old thread but someone has been very good about supplying missing files.

Also thank you for bumping this thread because this mod is just awesome! Never heard about it before until today. Reminds me a little bit of King of the Hill.
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