[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

ok, so I've done some more tweaks to the chaingunguy deaths that currently exist. the attempt is to make it match the standard deaths for zombiman and shotgunguy to some extent. also included is some "thrown back" frames that include its own dead frame or you can simply use the dead frame from the death above it...
chaingunnaz.png
chaingunnaz.png (17.6 KiB) Viewed 1462 times
(the frames in the box are unchanged)

oh yeah, feel free to use. thats what I make them for!
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Orka wrote:Tried to do a face of BJ for difficulty selection.
(scaled 2x:)
I wanted to make his head look shaved but I don't know... it kinda looks odd. :D
The Face that surpasses Metal Gear Badassness.
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simploo
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Re: [SPRITES] Spriting Carnival!!

Post by simploo »

Been holding onto this for awhile, this is my first attempt at a muzzle flash, credit to iamcarrotmaster for the DOOM Eternal Shotgun sprite, hand is from D4T (Death Foretold).
Image
Any thoughts on what I could improve?
I'm not planning on doing any other weapons, nor do I plan on using iamcarrotmaster's sprites for anything serious, this is just practice for the most part.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Captain J wrote:
Classic Quail-193 Crossbow.png
Super old Crossbow that actually used for Black Mesa before. Planned to rip this model but forgotten it for a long time... Until now.

Original by some user called .SoJa, as far as the information goes on Gamebanana.com.
Oh, I was hoping for a good sided crossbow for SO long! :')
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NeuralStunner
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

simploo wrote:Any thoughts on what I could improve?
Other than being a bit over-softened, the burst doesn't seem to follow the angle of the barrel. Maybe make the edges a bit more yellow & orange. (Although the pale yellow is fine for realism!) The lighting on the gun itself looks pretty good, one of those things you can kind of fake as needed since it's typically only going to be visible for a small fraction of a second.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Ravick wrote:Oh, I was hoping for a good sided crossbow for SO long! :')
I guess we need more of Crossbow weapon sprites, eh? :D
REXMaster
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Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

simploo wrote:Been holding onto this for awhile, this is my first attempt at a muzzle flash, credit to iamcarrotmaster for the DOOM Eternal Shotgun sprite, hand is from D4T (Death Foretold).
Image
Any thoughts on what I could improve?
I'm not planning on doing any other weapons, nor do I plan on using iamcarrotmaster's sprites for anything serious, this is just practice for the most part.
Hand looks different and cartoony, better rip it.

Muzzle has incorrect angle, look on actual muzzle and copy form and colors.

All other seems good.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

more chaingunner stuff
chaingunnagutz.png
chaingunnagutz.png (25.79 KiB) Viewed 1205 times
he should never have stored those sausages in his armor :wink:

*edit*
chaingunnagutz2.png
chaingunnagutz2.png (26.4 KiB) Viewed 1161 times
tweaked this to include more internals... no lungs just looked a bit odd to me...
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Maybe it looks like his belly just spews out the guts like spitting a chewing gum?
chaingunnagutz3.png
chaingunnagutz3.png (6.06 KiB) Viewed 1112 times
To make the innards less look like movie prop, connect it to the owner's body!
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

you know what cap, you're right. but i've re done it again and actually removed a couple of frames in the process too. (it animates better this way)
chaingunnagutz3.png
chaingunnagutz3.png (25.61 KiB) Viewed 1068 times
as you can see I've filled in some of the negative space with a bit more intestine (as you quite rightly pointed out, connected to the inner body) this negative space was what was making it look "cartoony" also there were too many frames (if that is possible!) making it animate a little awkwardly.

what say you? better?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Now Thaaat looks hypergory and better. Nice improvement!
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

thanks bud! its always good to get some feedback on these things.
I had an image in my mind of what I was going for and succeeded precisely but sometimes it helps to have a third party point out (what should be obvious) flaws in the design. it made absolutely no anatomical sense before but now I'm much happier with it, now you've pointed it out to me.

*edit*
heres a remix of the old brutaldoom guts-out imp sprites
impgutz.png
REXMaster
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Re: [SPRITES] Spriting Carnival!!

Post by REXMaster »

osjclatchford wrote: *edit*
heres a remix of the old brutaldoom guts-out imp sprites
impgutz.png
It really needs additional sprite between first and second sprites. Too fast.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

I think you're right there... Anyone fancy giving it a go?

*edit*
revised sheet:
impgutz.png
changes to some frames and a couple of new frames for smoother movement, looking left frame removed (is in the box as someone might still want to use it)
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

It's really good to see tour talents around OSJC!

Are you up to anything regarding modding? It's been some time.
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