[NEW!] Doom Delta v2.0 Released!

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Re: [NEW!] Doom Delta v2.0 Released!

Postby DrPyspy » Sat Sep 15, 2018 5:57 pm

Check it out! The OP has been updated with new information. Or, you can check out these sick links:

Doom Delta v2.0
Changelog for v2.0
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Re: [NEW!] Doom Delta v2.0 Released!

Postby Kinsie » Sat Sep 15, 2018 10:56 pm

Great work! Congratulations on the release!
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A Concept Utterly Obsolete
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Re: [NEW!] Doom Delta v2.0 Released!

Postby Captain J » Sun Sep 16, 2018 1:35 am

I Retro-respect this mod. I knew you could do it nicely, with a bit of VHS taste!!
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Re: [NEW!] Doom Delta v2.0 Released!

Postby Darkrune » Sun Sep 16, 2018 2:46 am

I finally decided to give this mod a try and I have to say it is exceedingly well done.
I also like how certain human enemies don't drop souls. It's a nice touch.
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Re: [NEW!] Doom Delta v2.0 Released!

Postby Grizzly » Sun Sep 16, 2018 11:47 am

I'm liking this thus far.

I have a question though: In Wolfenstein 3D, the score system tied into a gameplay system: If you got to a certain score (10000 iiirc) you'd get an extra life! Since Doom does away with lives entirely, is there any reward for reaching certain scores (other then bragging rights)?
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Re: [NEW!] Doom Delta v2.0 Released!

Postby RedoLane » Sun Sep 16, 2018 1:36 pm

Congrats on the release! I've been waiting forever for v2.0
It was worth the wait? for sure :)
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Re: [NEW!] Doom Delta v2.0 Released!

Postby armymen12002003 » Sun Sep 16, 2018 10:17 pm

Nice job with the new version loving it so far.
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Re: [NEW!] Doom Delta v2.0 Released!

Postby Enjay » Mon Sep 17, 2018 1:40 pm

Nice and complete. Feels really good. The menus are particularly impressive. My only "problem" is the view height of Thi Barrett. I mean, I get that she is relatively short but the default Doomguy already has his viewheight far too low so that his eyes are in his chest. Playing as Thi meant me feeling like I'd escaped from Willie Wonka's factory.

Ooopah Loompah Doompedie Dooo I'm gonna rip and tear you right through... ;)
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