Kinsie wrote: I'd probably give it until the start of the first console generation to properly support this stuff, possibly about a year in, before ray-tracing ultimately settles in as The Compulsory Thing. So probably... three and a half years at the barest of minimums.
Agreed. But let's not forget: When hardware rendering first appeared, the same kind of skepticism was shown. When programmable shaders became usable the same thing repeated. And now it also seems that most of the tech journalists have no clue what it could mean if this thing really worked, let alone the majority of gamers.
If it works it will shake up the industry, but logically it will take a bit of time to mature. But someone has to start, and NVidia just did that.