No offense. It doubles the file size and so the download time. Most players usually stick with their choice of sourceport, they don't want another sourceport compatible version.A_D_M_E_R_A_L wrote: What's so bad about getting 2 versions in 1 package?
(v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
The current ones are fine for meTaporGaming wrote:new plasma ball projectile?
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Not like they can't just delete the one they don't want...
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
We need new Arachnotron's face like CF's Manipulator Face
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Would be a pain to edit that.TaporGaming wrote:We need new Arachnotron's face like CF's Manipulator Face
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v20.4 (11/09/18)
Mancubus offsets for projectiles (actually coming from his cannons, while still maintaining the original pattern)
Extra crosshairs (if that's your forte)
New Plasma Rifle sprites, from PB
v20.5 (16/09/18)
Summon ring where the IoS spawns appear
Edited the eyes on SM (Spider Mastermind) so they're consistant and more red
New pistol sounds for, well, pistol and Zombieman
New Chaingun sounds for Chaingunner
Mancubus offsets for projectiles (actually coming from his cannons, while still maintaining the original pattern)
Extra crosshairs (if that's your forte)
New Plasma Rifle sprites, from PB
v20.5 (16/09/18)
Summon ring where the IoS spawns appear
Edited the eyes on SM (Spider Mastermind) so they're consistant and more red
New pistol sounds for, well, pistol and Zombieman
New Chaingun sounds for Chaingunner
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I think the Chaingun, Plasma rifle and the BFG-9000 sprites / design could be improved more.
A lot.
A lot.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I'm good with all of these spritesNullWire wrote:I think the Chaingun, Plasma rifle and the BFG-9000 sprites / design could be improved more.
A lot.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v20.5a hotfix (18/09/18)
Fixed the draw animation for Plasma Rifle
Fixed the draw animation for Plasma Rifle
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I added your credits thing from this:
viewtopic.php?f=43&t=61139
viewtopic.php?f=43&t=61139
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
<_<TaporGaming wrote:I added your credits thing from this:
viewtopic.php?f=43&t=61139
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v20.6 (22/09/18)
Fixed the "need a key" messages (in Boom strings)
New fist sprites and the shaking fists when you're berserked (by Galdoc)
Changed the plasma balls from PR and Arachnotron
Fixed the "need a key" messages (in Boom strings)
New fist sprites and the shaking fists when you're berserked (by Galdoc)
Changed the plasma balls from PR and Arachnotron
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Ah, GLDEFS for old seekers. Doesn't bother Me at all, but I'll get rid of it in the next patch.FanDooM wrote:http://jpegshare.net/fd/b6/fdb6d55ebc8e ... d.png.html
Also, not using a batch file I provided? Blasphemy.
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I registered in the ini file, I'm registering all the mods in the ini. In the future there is no plan for a kick?