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weapons/tink tink
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weapons/tink tink tink2 tink3
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weapons/tink tink
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weapons/tink tink2
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weapons/tink tink3
Moderators: GZDoom Developers, Raze Developers
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weapons/tink tink
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weapons/tink tink tink2 tink3
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weapons/tink tink
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weapons/tink tink2
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weapons/tink tink3
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weapons/pistol DSPISTOL
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$random weapons/tink { tink1 tink2 tink3 }
tink1 TINK1
tink2 TINK2
tink3 TINK3
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$random weapons/tink {weapons/tink1 weapons/tink2 weapons/tink3}
weapons/tink1 tink
weapons/tink2 tink2
weapons/tink3 tink3
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$random weapons/wiff {weapons/wiff1 weapons/wiff2 weapons/wiff3 weapons/wiff4}
weapons/wiff1 wiff1
weapons/wiff2 wiff2
weapons/wiff3 wiff3
weapons/wiff4 wiff4
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fire:
axeg BCDE 1
tnt1 a 2
axeg F 1 A_PlayWeaponSound("weapons/wiff")
axeg G 1 A_CustomPunch(6,0,0,"axePuff2")
axeg H 1
tnt1 a 5
axeg Edcb 1
axeg A 0 A_ReFire
Goto Ready
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axeg F 1 A_PlayWeaponSound("weapons/wiff")
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axeg F 1 A_PlayWeaponSound("weapons/wiff1")
No message at all and no sound playing - it doesn't give me the "not a sound" message.Enjay wrote:What happens if you bring down the console and type
playsound weapons/wiff
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Fire:
AXEG BCDE 1
TNT1 A 2
TNT1 A 0 A_Jump(128, 2, 3, 4)
AXEG F 1 A_PlayWeaponSound("weapons/wiff1")
Goto EndFire
AXEG F 1 A_PlayWeaponSound("weapons/wiff2")
Goto EndFire
AXEG F 1 A_PlayWeaponSound("weapons/wiff3")
Goto EndFire
AXEG F 1 A_PlayWeaponSound("weapons/wiff4")
Goto EndFire
EndFire:
AXEG G 1 A_CustomPunch(6, 0, 0, "AxePuff2")
AXEG H 1
TNT1 A 5
AXEG EDCB 1
AXEG A 0 A_ReFire
Goto Ready