GMOTA: Fantasy arcade action (last post here 4-18-23)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Glad to hear you're liking it, and yeah Doomslayer's borderline overpowered, but that was kinda the intention seeing as he's the equivalent of a Juilius mode here, if I could I'd make him some kinda extra unlockable character. I'm also aware of the steel duke's being unable to aim vertically, I'll be fixing that in the next coming update!
I'll be adding a proper Knightmare mode for those wanting a challenge as well, and I'll make sure to keep things interesting there, I don't want to just inflate enemy HP and damage output, nor do I want them to endlessly respawn, to stay tuned to see what I got in store for that.
I'll be adding a proper Knightmare mode for those wanting a challenge as well, and I'll make sure to keep things interesting there, I don't want to just inflate enemy HP and damage output, nor do I want them to endlessly respawn, to stay tuned to see what I got in store for that.
- Ninobanaani
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
To add to that, I'm not sure if it's just me, or the leap from lord to knightmare is massive, the enemy aggressiveness changes immensively among other things. I wish that either lord would have the enemies be nearly as aggressive as knightmare, but still not identical, lite knightmare I'd say. The leap for now seems a bit too radical.
- Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
In my defense Knightmare as it is right now is very slapdash, cus yeah the aggressiveness is very overkill and dumb. I'm gonna tune it and make it less stupid for this coming updateNinobanaani wrote:To add to that, I'm not sure if it's just me, or the leap from lord to knightmare is massive, the enemy aggressiveness changes immensively among other things. I wish that either lord would have the enemies be nearly as aggressive as knightmare, but still not identical, lite knightmare I'd say. The leap for now seems a bit too radical.
- armymen12002003
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I hope the next version has heretic and hexen compatibility
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I've been playing through Scythe with this, and it's an absolute blast. It encourages a different but fast and fun play style that fits in Doom surprisingly well. Hope to see more of this!
Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I wonder if you could incorporate some of these into your next update?
https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss
https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss
- wildweasel
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
As much as I know I shouldn't be speaking for mod authors, I know Kegan prefers to do his own sprites wherever he can.Bezhael wrote:I wonder if you could incorporate some of these into your next update?
https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss
- Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
What Weasel said, I try to do my own sprites whenever possible, plus there's no place for a katana or the vorpal sword in GMOTA now, as one character will use a staff for a melee weapon, and the other will have a retracting chain whipBezhael wrote:I wonder if you could incorporate some of these into your next update?
https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss
-
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
holy shitCombine_Kegan wrote:retracting chain whip
- Crudux Cruo
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
I have to say this project has come a LONG WAY! since i played it. I'm really loving it.
Was wondering, how do you become UNARMED? tried reload and zoom on sword and gauntlet gun but doesn't seem to do anything, idkfa, nothing.
Was wondering, how do you become UNARMED? tried reload and zoom on sword and gauntlet gun but doesn't seem to do anything, idkfa, nothing.
- Wivicer
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
hold fire after picking up the sword throw scroll
- thedeathrunner123
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
An idea I had, How about adding a option to go unarmed only? like just switch the option on to remove the sword entirely and replace the scroll in this mode to upgrade something to do with the punches.
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
Hola cuando falta para VR 1.3?
- wildweasel
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]
When it's done.LOLANONIMUS wrote:Hola cuando falta para VR 1.3?
- Combine_Kegan
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