Hexereticdoom wrote:@Nash: Hello, I would like to ask you something that has been running today around my head... I've analized a few hours ago the PK3 file of the Blood Mod, and I have seen a comment in Decorate lump (to be precise in NashGore_SplatMaker actor) that says what prevents generating translated blood colors is a limitation of the (G)ZDoom engine, explained in the link you wrote also there in the lump...
The question is... Would it be possible to fix the problem, following the same procedure to make it like is in the other blood mod I quoted before, Droplets v13 (mod friendly version) just for obtaining this way the decal color translation? Because if you make the pertinent changes of code in your mod, you would achieve the solution to the problem... Should it be possible to do it, or may am I wrong?
The only way to do it right now (with current features) would be to define hard-coded blood types separately... which is kind of not the most robust way to solve the issue. Ideally, my mod should "just work" with ANY blood colour without me having to manually account for different blood colours.