[WIP] Wolfenstein 3D HQ Sprites

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by CeeJay »

Enjay wrote:I assume the colour oddities are a result of palette limitations and aesthetic choices, the cartoony style and trying to make the enemies distinct in low-res. The blue = black thing is seen in many places in the game and is probably much as DenisBelmondo says. I think the doberman dogs (from Spear?) were also blue where you would expect them to be black.
I always assumed this was the case too. The Wolf3D palette is really lacking in the black/gray range.
Enjay wrote:SS does not mean "black shirts" though. SS is short for Schutzstaffel with translates to protection squadron (according to both Wikipedia and google translate). ;)
You are right, of course. Looking at it I don't where I got that crazy notion from. I might have read it somewhere but I know enough German now to know that the word for black is schwarz. Though it is very similar to schutz, so that might be where the misconception comes from.
User avatar
Reactor
Posts: 2091
Joined: Thu Feb 03, 2011 6:39 pm
Location: Island's Beauty, Hungary

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Reactor »

The dobermans were from the Spear expansion pack "Return to Danger". That expansion pack was well-known of overusing the blue color. Blue guns, blue clips, blue dogs, blue this, blue that. Dag-nabbit, FormGen must have some obsession with the colour blue.
The blue-black thing doesn't really make sense to me. I mean, look at Spear Resurrection and Spear: End of Destiny, where SS troopers were also present. They all wear authentic black uniforms, unlike in the original Wolf3D-saga. I checked them palettes, but found no difference in the grayscale. Yuh, EoD palette has a set of dull green colours, but those are only used for the Guards, a few static objects, and a few wall textures, not on the SS troopers. So why didn't the boys at ID used the accurate black uniform for these guys is a mystery.
The blue stone walls make little sense. Since there was no ambient lighting back then, the blue stone walls were meant to signify that it's dark on that level, it's cold down there, and the walls are probably moist as well. The blue brick walls, however, made no sense (you know...the one with either the skull or the swastika decoration). It always seemed that those walls are made of plastic.
User avatar
DenisBelmondo
Posts: 379
Joined: Fri Jun 06, 2008 6:26 pm
Location: Two-Key Return
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by DenisBelmondo »

I always thought that the SS from Spear Resurrection and EoD were dressed more like they were reflective of the Feldgrau uniforms whereas the ostensibly black clad SS in the original Wolfenstein 3D were reminiscent of the Allgemeine SS whose uniforms are as dark as the stone walls of the dungeon. The palettes of both games, like you said, are not all that different but neither are equipped to express a deep Allgemeine black without detail loss of course. I feel that the full range of blue expresses this darkness much better than the light-grey that the Spear Res/EoD SS sprites use. If I were to speculate right now, I would say that Adrian was half going for that maybe but then went "if it doesn't get the idea across that they're supposed to be dressed in black I don't really care. Blue, black, it's a uniform nonetheless." and a lot of the graphics and art direction in Wolfenstein 3D, I feel, was taking this approach to expressing shades that were outside of its own palette but it ended up looking way, way more like those are what these objects look like fully-lit.
User avatar
Reactor
Posts: 2091
Joined: Thu Feb 03, 2011 6:39 pm
Location: Island's Beauty, Hungary

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Reactor »

Heh, maybe you're right :) funny as it is, the scrapped EGAWolf sprites show the SS indeed wearing black (okay...it's dark gray) uniforms, only the outlines are drawn with blue. I think I saw them somewhere on these wild pages.The Guards' uniforms were also mis-coloured, it more resembles desert-campaign Afrika-korps uniforms. The officer's white dress is more or less accurate IMHO.
The Spear Resurrection/Spear: End of Destiny bosses also has fine dress. Grau Adler, Baron von Schmitt and Heinrich Hauffman.
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Enjay »

Reactor wrote:The dobermans were from the Spear expansion pack "Return to Danger".
Good information, thanks. I hope they get done at some point too. The hi-res German shepherd/Alsation looks great and it would be nice to see its doberman counterpart as well. All in all, these are very nicely done sprite upgrades.
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

Hello again. :D
After a while, I finally got repaired my computer :)
I made a little change in the boots.


what do you think ? :o
User avatar
Fox666
Posts: 139
Joined: Thu Feb 24, 2011 12:45 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Fox666 »

Just noticed this thread. Some really cool stuff here. The 8-sided enemies are awesome.
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Enjay »

New boots look better to me. :thumb:
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

Enjay wrote:New boots look better to me. :thumb:
Thanks! :)

I made a second version, but i think i exaggerated a little bit, i don't know.... :?
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Enjay »

They're maybe a slightly better height but they are starting to make the trousers/pants of the uniform look a bit ballooned-out. I think the earlier attempt is a better compromise. That effect might work well for an officer though.

Looking at the general appearance of the sprite, I think his legs maybe slightly short proportionally which would make getting the boots perfect difficult, if not impossible.
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

Enjay wrote:That effect might work well for an officer though.
I put the boots in the officer, and i think it looks right :lol:


also i made a little modification to the hat.
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Enjay »

Yup, that works. :)
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by osjclatchford »

just an fyi, pretty sure I made those chaingun and machinegun paickups...
User avatar
Ringman
Posts: 206
Joined: Fri Feb 21, 2014 10:42 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Ringman »

Yeah, I know its been AGES since I posted on this, but I actually got around to finishing the bj running sprites.
Attachments
bjRunningHD.png
User avatar
Ringman
Posts: 206
Joined: Fri Feb 21, 2014 10:42 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Ringman »

and the missing schabbs death frame

I also added his pocket back in
Attachments
schabbsBlood.gif
schabbsb3a.png
schabbsb3a.png (6.24 KiB) Viewed 1212 times
Post Reply

Return to “Resources”