Solid_Beard wrote:Hey, I recently replaying BOA and I ecounter a bug in the game. While I was killing an Engineer with the shovel in Operation Paris (Not sure if this happens in the other levels that include engineer's) the game crashes. Is this happen to everybody ?
Ninlhil wrote:Many thanks Ozy. Worked perfectly. Apologies for Necromancing a problem, I just couldn't find a solution.
Graf Zahl wrote:I just noticed that the skybox in C3M3 is not showing properly in recent builds.
Checking out the setup it is actually a mapping bug that just got hidden by some processing quirk in the engine and some change I made removed that quirk so now the skybox looks broken.
This sector has sky ceiling and floor and untextured walls. Those untextured walls do NOT automatically get substituted by sky. This only works if the skybox is drawn into the empty background and there is no guarantee that this happens.
Rachael wrote:It's better to use Line_Horizon for walls which are intended to show the sky. I've noticed this is pretty common in R667 maps - it seems like they do mapping with "gl_no_skyclear" set to false, which gives the illusion that this mapping trick works when it really doesn't.
Rachael wrote:gl_no_skyclear should be "true", I believe it is the default when starting GZDoom from scratch.
CVAR(Bool, gl_no_skyclear, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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