dljosef wrote:I found that custom monsters (like the Colorful Hell bestiary) aren't really bribable.
Other than that, that's a very neat idea. However, it may mess up with the kill counter somewhat.
I wanted to try using zscript to make the projectile change the flags of anything it hits but that was going to take too much wizadry for my current experience level lol hence the use of monster replacements.
The kill counter should be fine, just moider all the enemies like you normally would (even if they say they're on your side, they're still demons and you still gotta send them home

)
What I'd need to do with zscript would be to change the monster's flags via projectile, then give them a timer to reset those flags after a certain time. It'd be cool if I could check for flags already being on to prevent the projectile from overriding +missilemore in monsters like the lost soul.
If anyone with zscript experience knows how to achieve that, I'd appreciate a little help
[edit] just realised i can probably do something similar with acs, i'll try that first