Does anyone feel like making some sprites of the top and bottom of a DooM monster? I've written some ZScript that allows those angles but my own attempts at spriting were a bust:
And I mean the literal bust of an Imp
I think a Cacodemon might be the easiest for demonstrating the bottom angles but I'll leave that up to whoever volunteers.
To properly test the code I need the following frames, both top and bottom:
-An idle frame
-A foot forward frame (if relevant) which I can mirror
-Each attack frame
-The pain frame/s (or optionally the idle frame could be reused)
-And each death frame
The Caco for example could be done with 20 frames and all without rotations as the code handles that. What I can't decide is whether the attack frames should depict the monster's gaze tilting up or down by 45 degrees. The reasoning against is the player might not be the target of the attack, so I'm not sure
Let me know if you're interested or have questions. Ciao!
[Sprites] Top and Bottom Angles
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- Pixel Eater
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[Sprites] Top and Bottom Angles
Last edited by Pixel Eater on Wed Aug 29, 2018 6:47 am, edited 1 time in total.
- ramon.dexter
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Re: [Sprites] Top and Bottom Angles
Wow, that's cool. Yesterday I wondered if there is possibility to make something like that, But I thought it would need an engine modification. Looks like I was wrong.
- Pixel Eater
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Re: [Sprites] Top and Bottom Angles
Hopefully it doesn't disappoint visually and is easy enough to transfer into any project. I just need one example monster to confirm it's working properly and make the right adjustments
- Pixel Eater
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- Pixel Eater
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- Galaxy_Stranger
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Re: [Sprites] Top and Bottom Angles
Wow, this is really cool. Wonder if this could be implemented in-engine.
- Caligari87
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Re: [Sprites] Top and Bottom Angles
It certainly could. It won't be, for all the reasons listed every time it's brought up, including the last time that spawned this particular thread.
- Pixel Eater
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Re: [Sprites] Top and Bottom Angles
It would be nice, I feel it's necessary for mouselooking. And if one day it does become a feature, at least this little project will give people a head start on their spriting
I'm almost finished an update now that allows up to 50 angles (or even more if requested) that should be of use to model rippers.
I'm almost finished an update now that allows up to 50 angles (or even more if requested) that should be of use to model rippers.