Custom Texture Thread.
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Re: Custom Texture Thread.
512x512 skybox. Here's an imgur album link to all the sides. There's no bottom part but that shouldn't be a problem unless you're doing some weird stuff, mirroring the sides vertically might help in that case. I might have a better version soon, I'm still fumbling around with Blender.
https://imgur.com/a/DgTDbYI
https://imgur.com/a/DgTDbYI
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Re: Custom Texture Thread.
Remade the SMONCx textures from Doom 64 for iD Dooms.
- Mr.Enchanter
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Re: Custom Texture Thread.
Cyberpunk/Diabolus Ex inspired textures:
Edits from MGS Textures Creds: Konami and Me
Edits from MGS Textures Creds: Konami and Me
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Re: Custom Texture Thread.
Cross-porting time!
- Attachments
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- More Custom recolors.zip
- Could not include three of the doors due to the file size being to big. Sorry
- (225.33 KiB) Downloaded 111 times
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- New Sladrips.gif (29.51 KiB) Viewed 2072 times
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Re: Custom Texture Thread.
made a shower booth texture. source are various duke 3d sprites converted to Doom palette and/or recoloured by Laz Rojas.
Oh man. I really hope you're making a project with theseOrka wrote:Well... I just played too many Metal Slug games...
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Re: Custom Texture Thread.
I've knocked together a new skyline for doom2 maps based on the contra3 skyline mixed with the doom2 rsky2 assets...
if only there was a sky that would match rsky2's to scroll behind it...
*edit*
version2: with the central building-top changed to represent the one on the original artwork a bit closer...
oh and this sky to tile behind it: yes the clouds look a bit over-tiled but its not that noticable behind the buildings and in motion but if someone can do better I'd say please share.
I for one would love to see it done better!
oh heres an ingame shot:
enjoy!if only there was a sky that would match rsky2's to scroll behind it...
*edit*
version2: with the central building-top changed to represent the one on the original artwork a bit closer...
oh and this sky to tile behind it: yes the clouds look a bit over-tiled but its not that noticable behind the buildings and in motion but if someone can do better I'd say please share.
I for one would love to see it done better!
oh heres an ingame shot:
- Clay
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Re: Custom Texture Thread.
Some things I made playing with a grunge sgader I have been working on.
Spoiler:
Re: Custom Texture Thread.
A real nothing of a texture here.
I had reason to take a picture of the rear-view camera in my car with my phone. When looking at the pic, I noticed that there was a sort of interference pattern between the car camera screen and my phone. So I zoomed in on a bit, made it tile (more or less) and got this ugly thing.
However, much to my surprise, on trying it in a map, it can actually look reasonable for small techy highlights and other "minimal use" effects.
I had reason to take a picture of the rear-view camera in my car with my phone. When looking at the pic, I noticed that there was a sort of interference pattern between the car camera screen and my phone. So I zoomed in on a bit, made it tile (more or less) and got this ugly thing.
However, much to my surprise, on trying it in a map, it can actually look reasonable for small techy highlights and other "minimal use" effects.
- Clay
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Re: Custom Texture Thread.
The texture is pretty cool but the story is better.
Re: Custom Texture Thread.
Some little bit of Jewish mysticism
- Captain J
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Re: Custom Texture Thread.
Oooo my, super sweet textures and BGs! That City one is really detailed and such-
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Re: Custom Texture Thread.
thanks cap! I was so pleased with the cityscape it is now a part of major crisis!
- EffinghamHuffnagel
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Re: Custom Texture Thread.
Of course. What a perfect use for the eyes. Surprised no one thought of this before now. And it could be used as the basis of an 11-level mapset (opening the eyes one at a time). Cool.DrDoctor wrote:Some little bit of Jewish mysticism
BTW, I also like the choice of using the inverted, 'Nightside' version of the Tree of Life. It IS Doom after all. Nice touch.
Re: Custom Texture Thread.
Took some pictures of fairly generic looking surfaces today, tiled them and coloured them to be a bit Doomish in colour (though not in the Doom palette).
An industrial non-slip floor coating.
Rather boring looking office carpet.
Fake granite-looking peg board.
A cookie to the first person who guesses what the first texture is a picture of.
An industrial non-slip floor coating.
Rather boring looking office carpet.
Fake granite-looking peg board.
A cookie to the first person who guesses what the first texture is a picture of.
Re: Custom Texture Thread.
Slightly crumpled paper bag?