[Duplicate] Export P_Thing_Raise

Moderator: GZDoom Developers

Export P_Thing_Raise

Postby Accensus » Sat Aug 25, 2018 6:58 pm

I, and a bunch of other people out there, are encountering the issue with resurrecting multiple monsters. At the moment, the only solution is to use A_RadiusGive with a resurrector item that likely calls Thing_Raise, but I feel filthy just by thinking about it. Could we please get a proper ZScript way of resurrecting monsters?
Joined: 11 Feb 2016

Re: Export P_Thing_Raise

Postby _mental_ » Sun Aug 26, 2018 2:43 am

Well, there are three functions that use P_Thing_Raise() internally. Actually, they are native only because the given function isn't exposed to ZScript.
Joined: 07 Aug 2011

Re: Export P_Thing_Raise

Postby Accensus » Sun Aug 26, 2018 3:20 am

How viable would it be to export it? I'm thinking something like A_RaiseActor(Actor target, int flags = 0).
Joined: 11 Feb 2016

Re: Export P_Thing_Raise

Postby Blue Shadow » Sun Jul 28, 2019 4:07 am

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Blue Shadow
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

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