Export P_Thing_Raise

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Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Export P_Thing_Raise

Post by Accensus »

I, and a bunch of other people out there, are encountering the issue with resurrecting multiple monsters. At the moment, the only solution is to use A_RadiusGive with a resurrector item that likely calls Thing_Raise, but I feel filthy just by thinking about it. Could we please get a proper ZScript way of resurrecting monsters?
_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: Export P_Thing_Raise

Post by _mental_ »

Well, there are three functions that use P_Thing_Raise() internally. Actually, they are native only because the given function isn't exposed to ZScript.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: Export P_Thing_Raise

Post by Accensus »

How viable would it be to export it? I'm thinking something like A_RaiseActor(Actor target, int flags = 0).
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