Any plans on making blood spawn when an enemy is gibbed/killed by explosions?
EDIT: Also I noticed this mistake. It says lower value = more blood, but it's actually the opposite.
Bloody Simple Blood [V0.3] (Update: 8/24/18)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- bisousbisous
- Posts: 32
- Joined: Sat Jun 03, 2017 10:13 pm
Re: Bloody Simple Blood [V0.3] (Update: 8/24/18)
whoops, must've left that in there when i changed the spawn rate math stuff. it will be fixed whenever i upload v0.4. as for blood on gibbing, that's tricky. it's definitely something i want to do, but im not sure how i would get around to doing it. most of what i know about ACS relates to maps. I've not messed with monsters in acs yet. im going to work on the "easier to implement" features before i attempt that. if i ever work on getting a gibbing system, it definitely wont be done in the next update.
- bisousbisous
- Posts: 32
- Joined: Sat Jun 03, 2017 10:13 pm
Re: Bloody Simple Blood [V0.3] (Update: 8/24/18)
I noticed this doesn't work with doom 1
Re: Bloody Simple Blood [V0.3] (Update: 8/24/18)
in v0.3, if you are using a version that is not 100% compatible like doom 2 is, you will need to navigate to the mod menu and change the option labeled 'skin'. this option controls which sprite is loaded by the actors. change the skin option to either doom or freedoom and the mod shall work as intended.bisousbisous wrote:I noticed this doesn't work with doom 1
- bisousbisous
- Posts: 32
- Joined: Sat Jun 03, 2017 10:13 pm
Re: Bloody Simple Blood [V0.3] (Update: 8/24/18)
Ah ok, thanks mate