Floor/ceiling portal warps player incorrectly

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
abbuw
Posts: 651
Joined: Tue Jun 12, 2012 10:24 am
Location: South Lake Hills

Floor/ceiling portal warps player incorrectly

Post by abbuw »

Run into the wall as fast as you can and instead of dropping into the room below you'll be launched to somewhere you shouldn't be able to go. I'm using the latest x64 build (gzdoom-x64-g3.6pre-40-ga99b71e19).
Attachments
DUCKMAST.wad
(25.04 KiB) Downloaded 79 times
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Floor/ceiling portal warps player incorrectly

Post by Graf Zahl »

This is a well known problem that so far couldn't be solved, mostly due to the lack of a small and contained test map.
User avatar
abbuw
Posts: 651
Joined: Tue Jun 12, 2012 10:24 am
Location: South Lake Hills

Re: Floor/ceiling portal warps player incorrectly

Post by abbuw »

Hopefully it'll get fixed sometime soon, for now I've found a nasty hacky solution: use a 3D floor as a buffer between the player and the wall, that way you're colliding with a 3D floor and not the actual wall.
Post Reply

Return to “Closed Bugs [GZDoom]”