Is there something that doesn't work right in the latest GZDoom? Post about it here.
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by abbuw » Fri Aug 24, 2018 9:26 am
Run into the wall as fast as you can and instead of dropping into the room below you'll be launched to somewhere you shouldn't be able to go. I'm using the latest x64 build (gzdoom-x64-g3.6pre-40-ga99b71e19).
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abbuw
- Contact your poison control center.
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- Joined: 12 Jun 2012
- Location: South Lake Hills
by Graf Zahl » Fri Aug 24, 2018 9:57 am
This is a well known problem that so far couldn't be solved, mostly due to the lack of a small and contained test map.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
by abbuw » Fri Aug 24, 2018 10:41 am
Hopefully it'll get fixed sometime soon, for now I've found a nasty hacky solution: use a 3D floor as a buffer between the player and the wall, that way you're colliding with a 3D floor and not the actual wall.
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abbuw
- Contact your poison control center.
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- Joined: 12 Jun 2012
- Location: South Lake Hills
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