Floor/ceiling portal warps player incorrectly

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Floor/ceiling portal warps player incorrectly

Postby abbuw » Fri Aug 24, 2018 10:26 am

Run into the wall as fast as you can and instead of dropping into the room below you'll be launched to somewhere you shouldn't be able to go. I'm using the latest x64 build (gzdoom-x64-g3.6pre-40-ga99b71e19).
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abbuw
Contact your poison control center.
 
Joined: 12 Jun 2012
Location: South Lake Hills

Re: Floor/ceiling portal warps player incorrectly

Postby Graf Zahl » Fri Aug 24, 2018 10:57 am

This is a well known problem that so far couldn't be solved, mostly due to the lack of a small and contained test map.
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Graf Zahl
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Re: Floor/ceiling portal warps player incorrectly

Postby abbuw » Fri Aug 24, 2018 11:41 am

Hopefully it'll get fixed sometime soon, for now I've found a nasty hacky solution: use a 3D floor as a buffer between the player and the wall, that way you're colliding with a 3D floor and not the actual wall.
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abbuw
Contact your poison control center.
 
Joined: 12 Jun 2012
Location: South Lake Hills


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