Super Mario Agilities
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- ZooL
- Posts: 4
- Joined: Mon Nov 06, 2017 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: France
- Contact:
Super Mario Agilities
Super Mario Agilities is an addon I've made after going nowhere with a small project I had just started. It's the first mod/addon I release, but definitely not my first try at doing ZDoom stuff.
This addon allows you to control the jumping height the same way Super Mario games allows you to (by holding Jump where the more you hold, the higher you jump). It also allows you to stomp enemies.
It ended up fitting Golden Souls 2 very well, so I've built it around it.
>> DOWNLOAD FROM MODDB <<
This addon allows you to control the jumping height the same way Super Mario games allows you to (by holding Jump where the more you hold, the higher you jump). It also allows you to stomp enemies.
It ended up fitting Golden Souls 2 very well, so I've built it around it.
>> DOWNLOAD FROM MODDB <<
Re: Super Mario Agilities
Wow, this is so neat! The size system was a nice touch. Thanks for this, ZooL!
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Super Mario Agilities
I am a complete sucker for playing around with mobility, so this is a nice little thing to have when playing other mods. Well done, and thank you!
Re: Super Mario Agilities
For some reason this doesn't quite seem to work as intended. The special jumps only work when I hold the jump key, and then it starts doing the Mario jumps past the first one. I don't seem to have anything in my autoload order that should conflict with this, so i'm trying to figure out what's going on.
Re: Super Mario Agilities
You might accidentally have another mod that modifies movement loaded. This happens to me when I play High Noon Drifter for example. It works great with things like Golden Souls and most other mods, though. I don't suggest using this with mods with their own mobility stuff like Guncaster and such.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Re: Super Mario Agilities
This is really a brilliant addition:)
Re: Super Mario Agilities
Now if only I could change the sounds to Ed Edd N Eddy sound effects...
Just kidding, this is amazing!
Just kidding, this is amazing!
Re: Super Mario Agilities
Would you mind if I used this for my Mario playermod? Also, Any possibility we can see more Mario 64-like abilities later down the line? I'd love to see the Long Jump, Triple Jump and Wall Jump if possible.
Re: Super Mario Agilities
This is really good, i'm not adding it to GS2 just because i've made the entire mod with the standard jump system in mind, but still, it fits really well!
Re: Super Mario Agilities
wow, this is awesome and I know just what to use it on.
Re: Super Mario Agilities
Hey, So... I'm having a bit of trouble adding this to my mod. I'm intending to turn off the cvar options simply because my gameplay mod is kinda based around being Mario-like in general. Think you could help me out possibly?
The other reason I want the cvar options turned off is because I'm planning on adding Luigi, Who is supposed to have a higher jump in particular.
The other reason I want the cvar options turned off is because I'm planning on adding Luigi, Who is supposed to have a higher jump in particular.
Re: Super Mario Agilities
This mod fits so well. I made a video having fun with this lol.
- Twitchy2019
- Posts: 176
- Joined: Wed Jan 04, 2017 8:27 pm
- Location: My Foot,Your Face! (Team Monster)
Re: Super Mario Agilities
So what are the movement variables we need to look for to be able to make this mod compatible with them. What does the code for movement in general look like?