Second ACS question.
I wish to build a system that keeps track on HOW you kill demons. Basically
If {Player kills imp by freezedeath = x points, headshot (BD) = xx points, flame, barrel, fatality, fists, chainsaw etc ....}
I also plan to scale it up for higher tier demons so each of their special death sequences are worth more points.
How do I measure the way the player kills an enemy and how many of them too ?
Killing Type Check - Brutality
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: Killing Type Check - Brutality
Try using custom damage types, with those you can set up Pain Types depending of the damage type, and the Death states too.
Custom damage types, pain types and death states
so on you can use A_GiveToTarget these "points". (there's also a A_GiveInventory parameter that allow you to give it to a specific actor, tho, but now i'm not sure of how should you use it)
EDIT: also, it's a decorate thing, i didn't read your thread before posting, anyway i hope it still useful in some way for ya
Custom damage types, pain types and death states
so on you can use A_GiveToTarget these "points". (there's also a A_GiveInventory parameter that allow you to give it to a specific actor, tho, but now i'm not sure of how should you use it)
EDIT: also, it's a decorate thing, i didn't read your thread before posting, anyway i hope it still useful in some way for ya