Combine_Kegan wrote:panzersoldat wrote:Hi there! Seeing this mod is getting updated relatively soon, I have two (or three?) suggestions to make :
I noticed the Doomslayer doesn't have his own music jukebox yet. If he ever gets his own jukebox, how about adding SNES versions of Doom music for his jukebox? Doesn't have to be the official Doom SNES tracks, you can also use fan versions of these if you want. I think that would be really fitting, since the mod is inspired by SNES games from the 90's, and Doomslayer is quite literally Doomguy with Doom-esque gameplay. Lord Blaz could also get some Wolfenstein SNES tracks too while at it, but that's your choice.
I'd also like if you could add a "Random" class option when selecting a class. I love playing mods with Oblige (the random Doom level generator) and I like to pick a random class from the list everytime I play a new megawad. Since the mod will eventually have four characters total, I think it would be nice to have an option to choose one of them randomly, because otherwise I usually stick to one or two classes only and pretty much never play the rest, either because of disinterest or because I'm too comfortable with a specific class. This is the gripe I have with Doom Roguelike Arsenal is that I love the Marine class so much I never switch to anything else much. The other classes are really cool and awesome, but I just can't help but spray and pray with a Plasma Rifle like an idiot for half an hour non-stop.
Do you plan on making updates for Space Hunter too? I love that mod and I wish it could have more stuff added to it someday...
Funny you should mention the Doomslayer's lack of a jukebox. I've toyed with the idea later on of making a randomizer for him that picks tracks from everyone else's playlists once I get those in, we'll see how much of a nightmare that is to pull off, but as of right now I kept Doomslayer without a jukebox seeing as he's the most "vanilla" ish guy, so it made sense to me to have him play whatever music the mapset comes with.
I removed the random class option to keep the character select menu clean, I might add it back in later, but I can't make any promises on that just yet.
As for updating Space Hunter, yeah, I've thought about it, but my problem is I'm not sure what the heck I could possibly add to it. Other than tweak a few weapon stats.
Well, there's many things you could add to Space Hunter, like you did with GMOTA. GMOTA is very much an SNES-inspired mod while Space Hunter is very NES-based. Both Lord Blaz and Doomslayer are inspired by Id Software characters, so you can see there's a pattern here. Just do the same with Space Hunter as well. Basically, take gameplay styles from other NES games and then convert them into Space Hunter. For example : how about adding Crash (from Quake 3) and Ranger (Quake series) into Space Hunter? Crash (real name Arlene Sanders) would be the new main protagonist of Space Hunter (badass bounty hunter girl) replacing the default class in Space Hunter (in turn, having the same gameplay as in Space Hunter but with some more powerups and move sets), while Ranger would be one of the additional characters with some melee focused weapons and moves. Most Nintendo NES games have some form of close up melee gameplay, such as Mario and Zelda, and I thought it fits with Ranger given he already has an axe as a weapon and a very muscular appearance. This is just an example of my point, not a literal suggestion. What I mean is : having more characters that reflect the gameplay style of different NES games or just different gameplay style in general, however you feel like. GMOTA did this so well with the juxtaposition of Doomslayer and Blazkowicz that I thought it would be nice to have something similar in Space Hunter as well, where each character you pick changes the gameplay style upside down and makes you re-think the maps.
I think the only powerups I miss about Metroid in Space Hunter are definitely the Morph Ball, the Charge Beam and the Speed Booster, in my opinion. You did a good job with the Screw Attack and I found it nice you kinda merged the functions of the Space Jump Boots from Metroid Prime with the Screw Attack of Metroid, so you have both of these functions in just one powerup. The double jump is literally the Screw Attack, which is just perfect. I'd LOVE to see the Speed Booster in Doom someday, as it's my favorite powerup of Metroid games. Not only I love running through weak enemies with just the sheer force of speed but I adore the Shinespark ability too. I don't know if the latter is feasible in Doom but it would be seriously impressive to pull off if that was done. I think the Charge Beam could be an extra function for the Power Beam and Ice Beams so that if you hold your shots you can deal more damage at the cost of more ammo and the possibility of missing the shot. This would add an extra layer of strategy to the Power Beam and the Ice Beam while still keeping the automatic fire of the Wave Beam.
I don't know if this is possible (or even feasible) but I have this idea of a powerup that allows you to walljump and cling into walls once picked up, similar JP Mobility Mod (
viewtopic.php?t=53665&p=943329). Basically, a powerup that allows the player to play the game like Metroid 2/Super Metroid, with walljumping and clinging on walls. Maybe it could be merged with the Speed Booster in order to avoid the cluttering of powerups.
This was just brainstorming some ideas from the bottom of this piece of bones called my skull. One thing that would literally improve the mod is if you could replace the vanilla Doom sounds with NES variants, kinda like 2A03SFX.wad (a sound mod that changes all sounds in Doom with NES-sounding ones), because I find it kinda odd the mod replaces sounds for most of the weapons and items but keeps the Doom enemies and environment sounds the same. Speaking of sounds, the mod could also come with it's own NES music jukebox too, which would benefit the whole NES ambiance even more.
I hope I'm not annoying anyone with my incessant babbling. I just really like Space Hunter a fuckin' lot lol.