Doom Mower v2: Skulltag was a good source port *sip*

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Skelegant
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Doom Mower v2: Skulltag was a good source port *sip*

Post by Skelegant »


DOOM MOWER
Now compatible with Skulltag!
Download: https://www.mediafire.com/file/35xduesk ... 2.wad/file

MyHouse.wad bonus patch: https://www.mediafire.com/file/d0x865ue ... e.wad/file
For all you fellas hooning around in myhouse.wad with the mower, this patch will automatically give you the mower if you don't already have it, and lets you change the current music by hitting Use Item.

It's been a decade since Hell's invasion, and you've settled down with a nice little patch of suburban land. Your perfect lawn, cut with military precision, is the envy of your neighbours and the apple of your eye. The Super Mower 9500, a retirement gift from the UAC, makes maintaining that pristine lawn a pleasure.
And it's a pleasure you've earned, marine.

Keep the grass down and the demons dead with this cute, if a little dull, mod. Talk to the rabbit, drink some ice-cold non-infringing Thing 0 Ultra, maybe even find your lost frisbee(?). All it's missing is that sweet smell of freshly-cut grass :D
And after a relaxing evening of mowing, rock out into hell on earth and unleash your mowing prowess on the demonic hordes! Use the jump jet pods to access more areas than before and blast anything that moves with your good old shotgun. The Icon of Sin's ass is grass now you have Super Mower on your side!

Check out this cool lil animation by Gemini Does Everything too, based on Mr Icarus' playthough:
https://xotv.me/channels/436-gemini-doe ... doom-mower
New title pic by Snoardur https://www.deviantart.com/snoardur
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Last edited by Skelegant on Wed May 17, 2023 9:41 pm, edited 10 times in total.
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Re: Doom Mower: Lawn of the dead

Post by m8f »


Keep mowing! :D
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Cherno
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Re: Doom Mower: Lawn of the dead

Post by Cherno »

I like these kind of small and unusual mods :)
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Re: Doom Mower: Lawn of the dead

Post by wildweasel »

Oh, excellent, the Doom-based port of Advanced Lawnmower Simulator that the world so badly needed.
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Re: Doom Mower: Lawn of the dead

Post by SiFi270 »

Is this compatible with WOOD?
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Re: Doom Mower: Lawn of the dead

Post by Cherno »

I see some potential for a Redneck Ramapge TC crossover.
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Re: Doom Mower: Lawn of the dead

Post by Zan »

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Re: Doom Mower: Lawn of the dead

Post by RedoLane »

Oh boy! I'm always in the mood for some MOWING AND TEARING
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Re: Doom Mower: Lawn of the dead

Post by PlazmaSpirit »

Simply put: Beautiful.

I actually see potential with this being used seriously as a weird kinda gamemode. Just go for a mower only run, not even using movement keys and just letting the mower take you where you need to go.
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Re: Doom Mower: Lawn of the dead

Post by Cherno »

Are the fires of hell a-glowing?
Is the grisly reaper mowing?!
Yes! The danger must be growing,
for the rowers keep on rowing.
And they're certainly not showing...
any signs that they are slowing!


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Re: Doom Mower: Lawn of the dead

Post by Mataku »

This was a really neat little mod, also full points for using "Lazing on a sunday afternoon" by Queen.
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Re: Doom Mower: Lawn of the dead

Post by Skelegant »

Silver wrote:Simply put: Beautiful.
I actually see potential with this being used seriously as a weird kinda gamemode. Just go for a mower only run, not even using movement keys and just letting the mower take you where you need to go.
As is it's too weak and leaves you open to hitscan attack but with a little tweaking it could be fun :D
Cherno wrote:I see some potential for a Redneck Ramapge TC crossover.
It'd need more "dad gummit", "by jimmity" and a ZZ Top midi
I'm more of a 20somethingyearold granny but I'd be lying if I said I didn't get a little inspiration from that meme lol
"Nothing like a good firm handshake I tell you hwat bobbeh"
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Re: Doom Mower: Lawn of the dead

Post by Dr_Cosmobyte »

Creativity 100000/10 would play again!

I took the freedom to edit the code a small bit. Substitute your ready state for the following (however, the firing modes won't tremble and will bob):

Code: Select all

  Ready:
    TNT1 A 0 A_Recoil(-1)
    TNT1 A 0 Offset(0,32)
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_Custompunch(5,0,0,"Mowerpuff",64)
    MOWR A 2 A_WeaponReady(WRF_NOBOB)
    TNT1 A 0 A_Recoil(-1)
    TNT1 A 0 Offset(0,33)
    TNT1 A 0 A_AlertMonsters
    TNT1 A 0 A_Custompunch(5,0,0,"Mowerpuff",64)
     MOWR A 2 A_WeaponReady(WRF_NOBOB)
    Loop
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Re: Doom Mower: Lawn of the dead

Post by Skelegant »

GAA1992 wrote:Creativity 100000/10 would play again!

I took the freedom to edit the code a small bit. Substitute your ready state for the following (however, the firing modes won't tremble and will bob):
Spoiler:
Well I'm a dumbass, I've used that flag before but for some reason this time I was like "durr I wish there was a way to prevent the mower from bobbing"
Thanks :D
[edit] actually +WEAPON.DONTBOB works better but thanks for the advice anyway :) Main file has been updated
[edit edit] just added some impassible linedefs to prevent jumping over the gate from the roof
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Re: Doom Mower: Lawn of the dead

Post by bisousbisous »

*siiiip*

Yep, now doom, that was a good game
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