Ability to apply player translations to PSprites?

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Cacodemon345
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Ability to apply player translations to PSprites?

Post by Cacodemon345 »

It would allow for the weapons to have different colors depending on what colors the player is using and would be helpful for stuff like the first-person sprites like leg colors, weapon colors etc.
Last edited by Cacodemon345 on Sat Aug 11, 2018 2:55 am, edited 1 time in total.
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Rachael
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Re: Ability to apply player translations to PSprites?

Post by Rachael »

This would really be nice especially for multiplayer mods.
Cacodemon345
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Re: Ability to apply player translations to PSprites?

Post by Cacodemon345 »

I am thinking of two flags:
1. PSPF_USEPLAYERTRANSLATION (Overlay flag)
2. WEAPON.USEPLAYERTRANSLATION (Weapon actor flag)
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phantombeta
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Re: Ability to apply player translations to PSprites?

Post by phantombeta »

I think it'd be nice to make it possible to apply any arbitrary translation to a PSprite too, as there's other uses for translations in weapon sprites.
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StrikerMan780
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Re: Ability to apply player translations to PSprites?

Post by StrikerMan780 »

YES. This x10. This would be perfect for leg sprites for kicking, fake full-body-awareness (look down, see leg sprites moving as you walk), player-colored strips on weapons or muzzle flashes for player-colored projectile attacks... etc.
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Hellser
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Re: Ability to apply player translations to PSprites?

Post by Hellser »

I think the player-colored strips/stripes would add an extra level of customization for players if mods support it. Gives a further reason why players should choose their color even though they don't play Multiplayer.
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