Hi everyone,
I've tried searching around for anything similar on this. Animated doors get stuck in their 'open' state if they are blocked by a sprite, which may be a common bug/feature.
I realised this was happening while testing with Project Brutality/Brutal Doom, it seems if blood sprites or bullet holes are shot in the door sector the door stays open. This also happens with Steve's flashlight, which is weird. If you shine the flashlight onto the door, it feels like the 'flashlight entity' seems to keep the door open. Even when turning it off the door remains open.
Is there a fix for this, or have Animated Doors always had this issue?
Much thanks!
-Crow
Door_Animated stuck if blocked by sprite/entity
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- crowbars82
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- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Door_Animated stuck if blocked by sprite/entity
They always had this issue. Apparently a check for being solid is missing somewhere
- crowbars82
- Posts: 40
- Joined: Sun Nov 05, 2017 6:22 pm
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Re: Door_Animated stuck if blocked by sprite/entity
Thanks Graf! It is a strange one, but for what I'm using it for it isn't massively important. I will think of it as a feature for now haha!
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Door_Animated stuck if blocked by sprite/entity
It's not that easy to fix because it is not possible to determine what kind of actor is in the sector. It may actually cause some stuck things if the check is removed.