ouch_m 2: abort_m [CANCELLED]

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RedoLane
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Re: ouch_m 2: abort_m [v1.0.3]

Post by RedoLane »

Gorec wrote:normal map music plays when using berserk or invul
Same for me. I just turn off the music whenever I want to use berserk.
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Marisa the Magician
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Re: ouch_m 2: abort_m [v1.0.3]

Post by Marisa the Magician »

I made it work like that intentionally.
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Iron Droog
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Re: ouch_m 2: abort_m [v1.0.3]

Post by Iron Droog »

DAMN IT!!! Just found Berserk Pack, it works!!! AND GOD IT'S AWESOME!!!
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Korell
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Re: ouch_m 2: abort_m [v1.0.3]

Post by Korell »

Mr Icarus enjoyed it.

mrknumbknuts
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Re: ouch_m 2: abort_m [v1.0.3]

Post by mrknumbknuts »

what source ports support this game
show me the links please.
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SoulCircle
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Re: ouch_m 2: abort_m [v1.0.3]

Post by SoulCircle »

Spoiler: *Puts on hat*
This mod is great and it deserves to get a Cacoward this year. Keep up the great work, because I thoroughly enjoyed this.
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wildweasel
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Re: ouch_m 2: abort_m [v1.0.3]

Post by wildweasel »

mrknumbknuts wrote:what source ports support this game
show me the links please.
A good hint would be the title of the forum on which you've just registered to ask this question. :wink:
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leodoom85
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Re: ouch_m 2: abort_m [v1.0.3]

Post by leodoom85 »

No mentioning that you need to read the OP before asking first. :)
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Retraux Squid
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Re: ouch_m 2: abort_m [v1.0.3]

Post by Retraux Squid »

This mod made me arrest my Krebs cycle.
doomcat11
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Re: ouch_m 2: abort_m [v1.0.3]

Post by doomcat11 »

This mod is fantastic and very well done! I really like the haunted Astolfo plushie, I want to use it as a stand alone mod, could I have your permission to do so? Well more like try do to do so, I have no experience with Pk3 files and Zscript. This would be for personal use of course.
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Marisa the Magician
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Re: ouch_m 2: abort_m [v1.0.4]

Post by Marisa the Magician »

1.0.4 is out. Fixes an error with devbuilds due to a very long cvar name.

The cvar has been removed completely since it has no business being there.
Milkman.sk
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Re: ouch_m 2: abort_m [v1.0.4]

Post by Milkman.sk »

Damn, this is the best wad ever. I also cracked a laugh when i saw what happens if you combine abort and brutal doom, that made my experience 100x better but it was unplayable
An easter egg i suppose? If yes it was a good one

https://www.youtube.com/watch?v=FXAOeMm ... e=youtu.be

Recorded it incase someone didnt want to do it themselves
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Marisa the Magician
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Re: ouch_m 2: abort_m [v1.0.4]

Post by Marisa the Magician »

Yes, that's this mod's way of telling you that it's incompatible. You can however use it fine with the monsters only version of BD (though I haven't checked if the Revenant skull spawns when doing so).
Milkman.sk
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Re: ouch_m 2: abort_m [v1.0.4]

Post by Milkman.sk »

Ok, thanks for informing me on this!
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PlayerLin
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Re: ouch_m 2: abort_m [v1.0.4]

Post by PlayerLin »

Lol @ the video, good to see such "special way" to tell player(s) they're incompatible. :lol:

Well, for most of gameplay mods, you would expect they will incompatible each other, especially bigger/complex ones like BD and this, just won't works well/something just totally go wrong even without the "special way" to show players. :wink:
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