Scaling option for the textures in text screens
Moderator: GZDoom Developers
-
- Posts: 28
- Joined: Fri Jul 13, 2018 9:35 am
Scaling option for the textures in text screens
Please forgive me if I have missed the option, but I would love to have the ability to adjust the scaling on the textures on the text screens in the game. It looks kind of "off" to me to see them at such high resolution while the text is at such a low one, and being able to set it to an appropriate factor scaling so that it appears at the resolution of the original game would be appreciated. It might also help in designing custom text screens to know I can make added textures appear as intended. Thank you again!
Re: Scaling option for the textures in text screens
This option does exist and is already in, but I don't recall off-hand where exactly. It's in the options menu, though. If someone can point that out, I can go ahead and close this thread.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Scaling option for the textures in text screens
Options -> HUD Options -> Scaling Options
But that's not what he meant. He wants to scale the background textures of the text intermission screens which are unscaled and cover ever less space the higher the resolution gets.
But that's not what he meant. He wants to scale the background textures of the text intermission screens which are unscaled and cover ever less space the higher the resolution gets.
-
- Posts: 28
- Joined: Fri Jul 13, 2018 9:35 am
Re: Scaling option for the textures in text screens
Thank you, yes that's what I meant, sorry if I communicated it badly I'll try better next time. Adding such a feature would be appreciated. Thank you again for reading this.Graf Zahl wrote:Options -> HUD Options -> Scaling Options
But that's not what he meant. He wants to scale the background textures of the text intermission screens which are unscaled and cover ever less space the higher the resolution gets.