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gzdoom --file Guncaster.pk3
GZDoom g3.4.1 - 2018-06-13 23:44:12 +0200 - SDL version
Compiled on Jun 16 2018
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 625 lumps
adding /opt/gzdoom/zd_extra.pk3, 132 lumps
adding /home/jollyjester/.config/gzdoom/Doom.wad, 2306 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) 4 CPU 3.00GHz
Family 15, Model 4, Stepping 10
Features: SSE2 SSE3 HyperThreading
I_InitSound: Initializing OpenAL
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
Opened device Built-in Audio Analog Stereo
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 397.72 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: nouveau
GL_RENDERER: Gallium 0.4 on NVA8
GL_VERSION: 3.3 (Core Profile) Mesa 13.0.6 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 3.30
Max. texture size: 8192
Max. texture units: 16
Max. varying: 60
Max. uniform block size: 65536
Uniform block alignment: 256
Resolution: 640 x 480
libWildMidi(_WM_InitReader:52): ERROR Unable to load (No such file or directory)
gzdoom: Unable to load sound font
Unable to create FluidSynth MIDI device. Falling back to OPL