REKKR - V1.16
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Make sure it works with 3.4.0, okay?
- wildweasel
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Re: [WIP] REKKR - An Ultimate Doom Total Conversion
AvzinElkein wrote:Make sure it works with 3.4.0, okay?
It works by definition.
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Does this mean REKKR will have DeHackEd patch and no ACS/Decorate/ZScript? Actually a cool idea, to release a game that is "old" not only in its visuals, but in the way it is done.wildweasel wrote:It works by definition.AvzinElkein wrote:Make sure it works with 3.4.0, okay?
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
If vanilla DooM-compatibility is one of the primary objectives, I'd imagine it would be redundant (and time-consuming) to duplicate the DeHacked work with ACS/Decorate/ZScript.Mere_Duke wrote:Does this mean REKKR will have DeHackEd patch and no ACS/Decorate/ZScript?
On the topic of the theme & visuals, the whole retro vibe is really appealing. Keep up the excellent work!
Re: [WIP] REKKR - An Ultimate Doom Total Conversion
Yah. It's all dehacked. Except for some super minor decorate to make it all work correctly in zdoom derivatives (overcoming a physics glitch zdoom fixed, but a projectile required).
Re: [Released] REKKR - An Ultimate Doom Total Conversion
Having issues getting it running in Chocolate Doom/Dosbox get error about an unknown object, seems like the 05/25 version of 1.9 doesn't work. ,
However it works fine in gzdoom and is pretty damn great. Neat to see something using old vanilla doom as a base.
However it works fine in gzdoom and is pretty damn great. Neat to see something using old vanilla doom as a base.
Re: [Released] REKKR - An Ultimate Doom Total Conversion
Congratulations on the release! Looking forward to play this.
Re: [Released] REKKR - An Ultimate Doom Total Conversion
Topic title says "released" but i dont see any download link.
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Re: [Released] REKKR - An Ultimate Doom Total Conversion
I found a download link in the thread on Doomworld: http://manbitesshark.com/
- Captain J
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Re: [Released] REKKR - An Ultimate Doom Total Conversion
You probably should include the download link at the 1st post so people can download this awesome mod. And nice to hear that Terminuest is involved with making this mod, too.
- QuakedoomNukem Cz
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Re: [Released] REKKR - An Ultimate Doom Total Conversion
The shotgun replacement is also duplicated as a super shotgun replacement. Is it intentional?
EDIT: Found this out, when doing IDFA
EDIT: Found this out, when doing IDFA
Re: [Released] REKKR - An Ultimate Doom Total Conversion
This is fantastic
Re: [Released] REKKR - An Ultimate Doom Total Conversion
Oh what the hell. I copied the doomworld post, and somehow clipped out the DL Link. Sorry about that.
- Captain J
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Re: [Released] REKKR - An Ultimate Doom Total Conversion
So i played this for a hour, and it's really unique, enthusiastic addictive. Monster designs are really rad and weapon sound effects are satisfying, as i expected from Term's amazing sound works.
However, there were some weird moments during gameplay and i'd like to tell you everything;
However, there were some weird moments during gameplay and i'd like to tell you everything;
Spoiler:And that's about it. It's been amazing to play this mod. Each maps are very adventurous too!... And you know, you should consider making this mod an iwad that appears on the IWAD selection list.
Re: [Released] REKKR - An Ultimate Doom Total Conversion
Those are all due to vanilla limitations, except the aesthetic stuff.
You should never have 1 shotgun round btw. You may not have loaded it right if you do.
You should never have 1 shotgun round btw. You may not have loaded it right if you do.