Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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pagb666
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by pagb666 »

In MAP24... Aren't I supposed to use the teleporter to go back and get a big coin after breaking the blocks in the "Dark World"? Because the teleporter won't allow me to go back, teleports me to the very same spot in Dark World.
EDIT: Video proof: https://youtu.be/NKciiEGJqNQ
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Batandy
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Batandy »

pagb666 wrote:In MAP24... Aren't I supposed to use the teleporter to go back and get a big coin after breaking the blocks in the "Dark World"? Because the teleporter won't allow me to go back, teleports me to the very same spot in Dark World.
EDIT: Video proof: https://youtu.be/NKciiEGJqNQ
Yeah, it's already been addressed and will be fixed in the next version. Sorry, i just put the wrong script number by mistake. If you want to go back just find another teleporter and noclip to the previous area.
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mentha
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by mentha »

whats the intended method of getting into venom villa's
Spoiler:
area?
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Captain J
 
 
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Captain J »

Spoiler:
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Batandy
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Batandy »

Captain J wrote:
Spoiler:
It's worth mentioning that
Spoiler:
MainMan
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by MainMan »

I've had loads of fun with the mod so far, but am I the only one who has serious performance issues in MAP24? All the other levels ran perfectly OK, even the previously mentioned MAP45, but MAP24 is literally unplayable for me :(
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Batandy
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Batandy »

MainMan wrote:I've had loads of fun with the mod so far, but am I the only one who has serious performance issues in MAP24? All the other levels ran perfectly OK, even the previously mentioned MAP45, but MAP24 is literally unplayable for me :(
MAP24 is one of the heavier maps of the game, i made sure to keep it over 30 fps as i don't have a strong build myself (gtx 760), but if you struggle, consider lowering the resolution and remove any post processing effect
MainMan
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by MainMan »

Softpoly + cellphone resolution did the job. I got HD4870 for almost 10 years now, but I still didn't expect Doom to be more graphically demanding than Crysis :D
Gez
 
 
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Gez »

Now that I've completed it, some generic feedback.

The most annoying platforming was when the platforms were very small and either slippery or intermittent. Here's a good example of place I didn't enjoy:
Image
I've also sometimes gotten stuck inside those intermittent blocks, after jumping just a tiny bit too soon and falling partway through them just before they solidify. Basically I've savescummed a lot through these platforming sections because I would have ragequitted if I had to rely only on the checkpoints.

It's even worse when you have to repeat a gauntlet several times. Having the ability to open shortcuts should be more frequent. Likewise, disabling traps once you've successfully passed them, so that you don't need to worry about them anymore when backtracking, would be nice.


The monsters introduced in the hell world (hellions and aracknights) do not drop coins. Intended? It seemed inconsistent.
siealex
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by siealex »

Pumpkin Pathway.
1. How to get the last coin? I managed to get it only by an extremely precise vertical rocket jump.
2. It would be better to mark three exits with three different colors, e. g. black, blue and red.
3. "Do not shoot my pumpkins" :-D and you actually need to shoot one of them :-D :-P
siealex
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by siealex »

The most annoying platforming was when the platforms were very small and either slippery or intermittent
Especially if a golden spider is near such a platform. I don't remember the exact map, I'll post when I reach this place.
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Batandy
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Batandy »

Gez wrote:Now that I've completed it, some generic feedback.

The most annoying platforming was when the platforms were very small and either slippery or intermittent. Here's a good example of place I didn't enjoy:
I've also sometimes gotten stuck inside those intermittent blocks, after jumping just a tiny bit too soon and falling partway through them just before they solidify. Basically I've savescummed a lot through these platforming sections because I would have ragequitted if I had to rely only on the checkpoints.

It's even worse when you have to repeat a gauntlet several times. Having the ability to open shortcuts should be more frequent. Likewise, disabling traps once you've successfully passed them, so that you don't need to worry about them anymore when backtracking, would be nice.


The monsters introduced in the hell world (hellions and aracknights) do not drop coins. Intended? It seemed inconsistent.
That ice section has been addressed and will be revamped in 1.2.
I'm also gonna tone down those intermittent blocks in the sections with the bottomless pits.
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Captain J
 
 
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Captain J »

And yes, you're not the only one who have suffered by such tricky platforming, as i mentioned before.
siealex
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by siealex »

In such cases I quicksave at each stable point.
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