There are secret level exits. expecialy in the ghost house demos. but i don't know if they act as short-cuts on the map or they access special levels or both. i need to play it to be sure.The world map is great too(SMB3/SMW styled), but it makes me wonder if there are any secret levels which can appear in the map, or just can be accessed through normal levels?
Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- kadu522
- Posts: 220
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Re: Doom: The Golden Souls 2 | OUT NOW!
Re: Doom: The Golden Souls 2 | MAJOR NEWS at p58! | 28/06/20
ThanksDabbingSquidward wrote:
1. IIRC, there were two places in GS1 where green armor was placed. Also, checkpoints in GS2 (there are two in every level) give 25 armor bonuses upon contact.
2. I took from the demos that stronger monsters drop more coins.

Thanks ^_^Batandy wrote:
1) Armor is only obtainable by buying it from a shop or clearing a checkpoint flag (+25 armor per flag)
2) Yes
3) I always support the latest version, which as of now is 3.4.1
btw since we all know there will be tons of coins, will be bad if the store also sell, tips and/or hints for the big coins or extra secrets?? I finished the level 1-1 but i miss 1 big coin


Anyway congrats on ur new mod and hope see more amazing work coming from ur oven

Re: Doom: The Golden Souls 2 | OUT NOW!
Thank you very much!RedoLane wrote: Man, there's just so many cool things I found ONLY ON THE FIRST WORLD!
Shy Guys, hammer bro-skinned Hell Knights, that first boss(died like 3 times against him), the spider house, and not to mention the great physics which feel even greater than the first Golden Souls megawad.
The world map is great too(SMB3/SMW styled), but it makes me wonder if there are any secret levels which can appear in the map, or just can be accessed through normal levels?
Either way, i'm having a blast with this one, and hoping to post here my full impression once i'll finish it.

Yes, there are unlockable secret levels you get by clearing secret exits. Usually it's not shortcuts, but alternate paths or dead ends with a specific level required for 100% completion, or other special levels which might give you some useful stuff.kadu522 wrote:There are secret level exits. expecialy in the ghost house demos. but i don't know if they act as short-cuts on the map or they access special levels or both. i need to play it to be sure.The world map is great too(SMB3/SMW styled), but it makes me wonder if there are any secret levels which can appear in the map, or just can be accessed through normal levels?
While interesting, that would take a lot of effort to code, especially now that the whole mod is completed.Mav3rick wrote: btw since we all know there will be tons of coins, will be bad if the store also sell, tips and/or hints for the big coins or extra secrets?? I finished the level 1-1 but i miss 1 big coinand since we r talking about big coins why it doesnt have a proper display? u can add it on top of the health and armor in a shiny and new golden color : Big coins remains = 5 and if there other items that will work too
Anyway congrats on ur new mod and hope see more amazing work coming from ur oven
What do you mean? There is a display in each level that shows you the coins you still have to obtain.
Re: Doom: The Golden Souls 2 | OUT NOW!
I didn't play much of this last night, but I can tell I'm going to enjoy this a lot. 

- StroggVorbis
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Re: Doom: The Golden Souls 2 | OUT NOW!
The golden hunting shotgun fires 40 pellets with altfire, but only 30 in total with primary, 20 from left and 10 from right barrel, intentional?
Edit: Just noticed that GS2 has German quit messages, heh :)
Edit: Just noticed that GS2 has German quit messages, heh :)
Last edited by StroggVorbis on Thu Jun 28, 2018 12:29 pm, edited 1 time in total.
Re: Doom: The Golden Souls 2 | OUT NOW!
No, good catch, will be fixed in the next patch (Which will come out at some point after gathering enough feedback from these post-release days)DabbingSquidward wrote:The golden hunting shotgun fires 40 pellets with altfire, but only 30 in total with primary, 20 from left and 10 from right barrel, intentional?
- StroggVorbis
- Posts: 866
- Joined: Wed Nov 08, 2017 4:23 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Germany
Re: Doom: The Golden Souls 2 | OUT NOW!
As long as no map or ACS script changes, our savegames are safeBatandy wrote:No, good catch, will be fixed in the next patch (Which will come out at some point after gathering enough feedback from these post-release days)DabbingSquidward wrote:The golden hunting shotgun fires 40 pellets with altfire, but only 30 in total with primary, 20 from left and 10 from right barrel, intentional?

- lizardcommando
- Posts: 1489
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Re: Doom: The Golden Souls 2 | OUT NOW!
Not bad so far. I love the presentation and the visuals of this mod. It's a tougher mod than it looks lol. Although, I do feel like there is a lack of health pick ups in some levels and I'm only playing on the default difficulty setting.
All in all though, excellent job with this mod and I'm happy that it has finally been released!
All in all though, excellent job with this mod and I'm happy that it has finally been released!
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Re: Doom: The Golden Souls 2 | OUT NOW!
Just entered the 2nd zone and I've already maxed out ammo and coins...nothing to spend them on apart from restoring full health/armour between maps.
(this is on skill 5 btw)
edit: just noticed they give health when maxed out...nice touch, but now I'm maxed on health too ><
edit: portable meds in shop 2 has just eaten half of them...I shall keep you informed
(this is on skill 5 btw)
edit: just noticed they give health when maxed out...nice touch, but now I'm maxed on health too ><
edit: portable meds in shop 2 has just eaten half of them...I shall keep you informed

- Randumb
- Posts: 37
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Re: Doom: The Golden Souls 2 | OUT NOW!
Something's wrong. I think the third Big Coin in Siloette Sunset is a trap; once you reach it, it doesn't seem possible to get out without cheating.
Re: Doom: The Golden Souls 2 | OUT NOW!
I add a more Mario and Nintendo feel to the Golden Souls 2 with the MarioDoom.pk3.
Just remember to load MarioDoom.pk3 first.
I made a shortcut and it loads with this - gzdoom.exe" -file MarioDoom.pk3 GoldenSouls2_1.0.pk3
Great job on this mod, so far I have enjoyed it.
*Played more with adding MarioDoom.pk3 it mess up how high you jump.
Sorry
Just remember to load MarioDoom.pk3 first.
I made a shortcut and it loads with this - gzdoom.exe" -file MarioDoom.pk3 GoldenSouls2_1.0.pk3
Great job on this mod, so far I have enjoyed it.
*Played more with adding MarioDoom.pk3 it mess up how high you jump.

Last edited by ronipunk on Thu Jun 28, 2018 6:48 pm, edited 1 time in total.
Re: Doom: The Golden Souls 2 | OUT NOW!
Whoa, You’re working on a Mario addon for this too? I was planning one using the stuff from my Mario player replacement mod. How far are you with it? Just out of curiosity.ronipunk wrote:I add a more Mario and Nintendo feel to the Golden Souls 2 with the MarioDoom.pk3.
Just remember to load MarioDoom.pk3 first.
I made a shortcut and it loads with this - gzdoom.exe" -file MarioDoom.pk3 GoldenSouls2_1.0.pk3
Great job on this mod, so far I have enjoyed it.
Re: Doom: The Golden Souls 2 | OUT NOW!
I may start making an addon to this based on an old MarioDoom.pk3 I had already.Clownman wrote:Whoa, You’re working on a Mario addon for this too? I was planning one using the stuff from my Mario player replacement mod. How far are you with it? Just out of curiosity.ronipunk wrote:I add a more Mario and Nintendo feel to the Golden Souls 2 with the MarioDoom.pk3.
Just remember to load MarioDoom.pk3 first.
I made a shortcut and it loads with this - gzdoom.exe" -file MarioDoom.pk3 GoldenSouls2_1.0.pk3
Great job on this mod, so far I have enjoyed it.
I am having issues with adding MarioDoom.pk3 with The Golden Souls 2. Mario will not just as high as you can without adding MarioDoom.pk3. So it is hard to make some jumps.
Just going to play around with something and I'll post back. I would like this to feel more like a mario game.
- Roasterock
- Posts: 15
- Joined: Sun Apr 01, 2018 8:43 am
Re: Doom: The Golden Souls 2 | OUT NOW!
I really wanted to talk about the platforming, but since I did it with a trackpad, I don't think my anger with my navigation is rightfully deserved. Just about everything else is fantastic, and would love to just dump all my thoughts once I get them organized better, maybe in a video for convenience.
Spoiler:
Re: Doom: The Golden Souls 2 | OUT NOW!
At least the stationary flowers are easier to kill now. Before it was ludicrously tedious. Now it's just... normally tedious?