7HEPOW wrote:I noticed that behaviour on stream, whenever there was a pistol start in the Doom Tribute Project on Hardcore running GZD 3.3.2 with DZ 1.8.1. Also had DamNums on stream for the funs of it.
Pre-patch test:
All classes in doomtrib.wad on any difficulty starting on the "Final Fray" episode and you start empty handed. I can hear the sound for the melee weapon after level load though. A quick check on any other episode with the support class leads to the same result except for the first episode. doom.wad leaves you empty handed on any difficulty with any class on any episode. doom2.wad leaves you empty handed on doom eater only with any class.
Patch test:
Same as above except for the samurai starting with the katana in hand on any wad.
Running tests to try and troubleshoot the issue with GZDoom 3.3.2 and Doomzone v1.8.1. Before I go into the results of what I've found, I must state that
doomtrib-dzpatch.wad is required if you want to run Doomzone with The Doom Tribute Project. If you're playing The Doom Tribute Project with Doomzone and are not using the patch file, it will not work by default.
Alright, so here's what I've found.
1.) Starting any episode aside from episode 1 and 6 leaves the player with a pistol and melee weapon. Only one anomaly was observed (see #2).
2.) Samurai receives the katana and shuriken, but the katana is deselected. Pressing either the 1 or 2 key causes the weapon to raise correctly.
3.) Starting a new game with the Ultimate Doom IWAD works as intended, with all weapons being given and selected properly.
4.) Starting a new game with the Doom II IWAD works as intended after the hotfix today, with no anomalies observed.
I don't know what could be the cause of any of the other issues, as I have not been able to reproduce them under any circumstance. If I can't reproduce the problems, I can't fix them. If we're both running the same version of GZDoom, and the same version of The Doom Tribute Project, then I can't figure out why there's an issue on your end and there isn't on mine. All I'm able to do is correct the Samurai's issue for The Doom Tribute Project, at this point.
You mentioned you streamed this, correct? If you have the stream archived, can you post a link on this thread along with a timestamp where the issue arises? I'll also need a list of anything else you're running Doomzone with during the stream.
I've updated the download again with the fixed patch file for The Doom Tribute Project.
EDIT: Found your stream, and I think I understand the issue. You're playing with the option that swaps weapons when picked up turned off, correct? That would explain why the weapons aren't raising. I guess when you said you were starting empty-handed, I thought you meant you started with no inventory at all. This is a simple fix, I just need to add SetWeapon() statements for every class. I can have that done later today. Sorry for the inconvenience.
EDIT#2: I'm uploading the new fix now. Download from OP. This should solve the issue.