It doesn't feel right at all to fight your own innocent comrades.

Brohnesorge wrote:SHayden: I want to note that the claws and spells, especially after you find a Fury or Carnage rune, are much stronger than the guns by a pretty large margin. In fact, this last update added melee combo punches, and a Berserked Buffed Carnage punch is the single most damaging thing in the whole mod. Weapon storage is purely video game logic, don't worry about it too much. Finally, glory kill/ fatalities are outside the scope of this mod, as such thing require editing enemies, which this mod will not do.
Spoiler:
Lud wrote:Also stop trying to Brutal Doomify everything.
Lud wrote:I wouldn't say annoying. More like "uneducated on how modding works". You're not the first person to post in a thread with a proposal to add Brutal Doomisms to a specific mod. It's become an in-joke in this community. Someone would pop in and say "just add this <Brutal Doom feature> to <mod in question>."
What you suggested will not be added to the core mod, and it is outside the developers' interests to add it to an addon, assuming it is even possible to do so in the first place.
leodoom85 wrote:Why the stupid idea of adding X mod, like Brutal Doom, to a mod which can be incompatible?
And I agree that the brutal-ism is a joke to this point. I think that the joke must stop no matter what...
Chewcumber wrote:Ah, shit! I had this exact idea for this exact mod (playing as a Baron of Hell gone rogue) and I had the resources ready and everything! I guess someone beat me to it. God damn it dude, I'm actually really pissed about this. Great mod, though.
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