Hellshots Golf v1.1 - puttering around

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Hellshots Golf v1.1 - puttering around

Postby TerminusEst13 » Thu Jun 21, 2018 4:57 am





As far removed from running and gunning and shooting demons as you can get.
An experience you can get anywhere else, a mod like you have played before, approved by at least two out of fifteen users.

Download Link: https://allfearthesentinel.net/zandronu ... f-v1.1.pk3 (27.56MB)
Dropbox Mirror: https://www.dropbox.com/s/gd2edf5jszp4u ... 1.pk3?dl=1
Google Drive Mirror: https://drive.google.com/open?id=1t54md ... GIZXFhyTTG

v1: https://allfearthesentinel.net/zandronu ... olf-v1.pk3

Works on Zandronum and ZDoom and GZDoom.
Pretty self-explanatory, really. Put the ball in the hole. If you have any questions, please refer to How To Play or hit F1.

Spoiler: CHANGELOG


Spoiler: CREDITS
Last edited by TerminusEst13 on Thu Dec 27, 2018 11:25 pm, edited 3 times in total.
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Re: [wib] golf

Postby TheNightATK300 » Thu Jun 21, 2018 5:12 am

Where is the download link tho?
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Re: [wib] golf

Postby Alphapotato33 » Thu Jun 21, 2018 5:50 am

TerminusEst13 wrote:approved by at least two out of fifteen users.

Sounds like my kinda mod.
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Re: [wib] golf

Postby DevilBlackDeath » Thu Jun 21, 2018 2:46 pm

Boy I gotta try this ! =O Plus I want to see expansion packs inspired by the best megawads : BTSX, Scythe 2, Ancient Aliens, TUTNT...

I assume it will be perfectly possible to make custom maps using Slade or GZDE ?
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Re: [wib] golf

Postby wildweasel » Thu Jun 21, 2018 7:25 pm

This concept gets the "Headbanging Happily Nodding British Golf Gent Award":
Image

Can't wait to try it out.

[edit] if this song isn't in it somewhere, i start a riot
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Re: [wib] golf

Postby TerminusEst13 » Thu Jun 21, 2018 7:43 pm

DevilBlackDeath wrote:I assume it will be perfectly possible to make custom maps using Slade or GZDE ?


Extremely possible. The biggest hurdle is just kind of mentally adjusting from Doom's relatively closed environments to large and wide-open courses.
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Re: [wib] golf

Postby DevilBlackDeath » Fri Jun 22, 2018 6:48 am

TerminusEst13 wrote:
DevilBlackDeath wrote:I assume it will be perfectly possible to make custom maps using Slade or GZDE ?


Extremely possible. The biggest hurdle is just kind of mentally adjusting from Doom's relatively closed environments to large and wide-open courses.


Well great to hear ! I certainly hope to finally make some Doom maps, and making maps for your mod definitely seems like it would be a great training practice ^^ Gonna try the mod when I come back from vacation for sure ;)

Edit : Would I be wrong to assume, seeing the gameplay video, that the hole can be made as big as you want and in whatever shape you want ? It's just some kind of sector definition or something like that ?
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Re: [wib] golf

Postby DabbingSquidward » Fri Jun 22, 2018 7:31 am

As a nostalgic throwback it would be nice to see a recreation of the courses from NES Golf, all of which also made an appearance in Wii Sports :D
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Re: [wib] golf

Postby TerminusEst13 » Sat Jun 23, 2018 3:38 am

DevilBlackDeath wrote:Edit : Would I be wrong to assume, seeing the gameplay video, that the hole can be made as big as you want and in whatever shape you want ? It's just some kind of sector definition or something like that ?


This is correct. It checks for the sector's texture, and if it's HOLFINIS, then it's in the hole.

Speaking of which.

Image

New map by Batandy, "Van Golf".
Really quite a beautiful map.
Now have 9 maps. Once we reach 18, then the public release.
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Re: [wib] golf

Postby Enjay » Sat Jun 23, 2018 5:17 am

Looks very cool, very cool indeed. I don't really know why but the first pic (in the video) just makes me think of...

Spoiler:


For those who don't know; original scene (I couldn't find one that allowed embedded viewing):
https://www.youtube.com/watch?v=3LAnmnS0-9g
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Re: [wib] golf

Postby RockstarRaccoon » Sun Jun 24, 2018 11:50 pm

I love this. I should grab the Membrane textures and make one that's like, an alien world or something...
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Re: [wib] golf

Postby YukesVonFaust » Mon Jun 25, 2018 1:38 am

If this doesn't have the neo turf masters announcer, i will s*** an apartment.
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Re: [wib] golf

Postby TerminusEst13 » Wed Jul 04, 2018 2:03 pm

Image

Mapping's still a-comin' along. 15 maps now. Only need a handful more before we can get a full circuit and do a public release.

Online testing has been coming along smoothly, everything seems to handle pretty well. The camera input tends to get sticky and sometimes needs to be mashed to turn on/off, though. Kind of annoying.
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Re: [wib] golf

Postby armymen12002003 » Sun Jul 08, 2018 4:19 am

A doom mod without killing anything I'm surprised looking forward to trying this out kinda reminds me of mario golf 64 for obvious reasons lol
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Re: [wib] golf

Postby Hellser » Sun Jul 08, 2018 4:39 am

This causes my golf-gaming itch to itch.
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