Took some free time today to up the detail on the Director a bit before committing to sprite conversion. Mostly bulked up the legs and other details to make it more imposing.
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oh my christ! this and all your hell-tech-forged variant monsters just blow me away everytime...Amuscaria wrote:
2 rotations down, slightly less than 6 more to go. This turned out a lot more complex than I anticipated; a lot of small details that requires pixel-editing. Anticipation time to finish is in 6 (free-time) days.
I'm gonna have to ask Bethesda about that. I don't think I have the legal right to release it under Creative Commons for an obvious derivative design, even if it is from scratch. The Hellduke might be a different story. Will make sure when I finish the sprite set and contact Bethesda/id Software about it.SiFi270 wrote:is there anything that'd prevent that from being used in FreeDoom once you've made the sprites publicly available?
Besides legal issues regarding what Amuscaria said, I believe the FreeDoom team is trying to stay away from a Doom-like aesthetic.SiFi270 wrote:is there anything that'd prevent that from being used in FreeDoom once you've made the sprites publicly available?