GZDoom 3.4.1 Released

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Graf Zahl
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GZDoom 3.4.1 Released

Post by Graf Zahl »

Download If you have issues running this version, please create a thread here. You do not need a ZDoom.org account for this. Thanks.

Release Notes
  • fixed: redirect script access to the compatflags CVARs to their internal shadow variables. This is needed so that MAPINFO settings for these flags don't get ignored.
  • fixed: flag CVars in ZScript referenced wrong addresses
  • fixed: ZScript used the wrong variable for compatflags2.
  • fixed: remove ARM specific gl_es definition since it's not even really much different from the main line definition, anyhow
  • fixed generation of brightmaps for sprites. This forgot to take the added empty border for filtering improvement into account.
  • fixed ADynamicLight's shadowmap index must be reset when loading a savegame.
  • fixed portal restoration on revisiting level in hub. - Added function to FLevelLocals to test if map is being reentered
  • fixed crash with GL 3.x and fixed colormap active.
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Re: GZDoom 3.4.1 Released

Post by hoover1979 »

Thanks.
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Re: GZDoom 3.4.1 Released

Post by Talon1024 »

Can you please tag the commit from which 3.4.1 was built? Thank you.
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Rachael
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Re: GZDoom 3.4.1 Released

Post by Rachael »

It was already tagged. You have to do this:

Code: Select all

git fetch --tags
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Re: GZDoom 3.4.1 Released

Post by Rachael »

Raspberry Pi build uploaded.
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Re: GZDoom 3.4.1 Released

Post by irontusk341 »

invictius
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Re: GZDoom 3.4.1 Released

Post by invictius »

Epic 2 in the first pic? Nah, that can't be it, the stair texture is way too high res.
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Re: GZDoom 3.4.1 Released

Post by Rachael »

If anyone needs a Linux binary set, I can compile it but I don't feel right dpkg'ing it in Blzut3's place. Also, my libraries will have a higher dependency than his, which is why I prefer to wait for him to become available. If you aren't running the latest Debian/Ubuntu/Mint/Arch/SUSE/Fedora, my binary probably won't work. Probably won't work at all on Slackware (but you typically compile from source on that distro, anyway). ;)
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Re: GZDoom 3.4.1 Released

Post by Rachael »

Ubuntu and Mac builds updated.
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Re: GZDoom 3.4.1 Released

Post by Enjay »

Thanks for this. Working very nicely with everything I've tried it with over the last couple of days (Win64 build).
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Re: GZDoom 3.4.1 Released

Post by otalrj1972 »

stereo 3d vr dont work....
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Re: GZDoom 3.4.1 Released

Post by Blue Shadow »

otalrj1972 wrote:stereo 3d vr dont work....
Bug reports go here: viewforum.php?f=2
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Re: GZDoom 3.4.1 Released

Post by Rachael »

Blue Shadow wrote:Bug reports go here: viewforum.php?f=2
I'm not going to keep repeating this, and I am astonished how often it has to be said.

So I'm just going to lock the topic.

Please read.
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Re: GZDoom 3.4.1 Released

Post by Rachael »

Post-mortem download stats:


Better late than never I suppose. XD
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Re: GZDoom 3.4.1 Released

Post by Cacodemon345 »

Why would people go and download 32-bit GZDoom?
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