Serious thinking.
The concept of the Boss Fight, in gaming, is best remembered by the early Metroid, Castlevania, Contra series. You've got modern examples as well that handle the concept very well, with Metal Gear series with their titular giant robots, as well as Dark souls and especially Bloodborne being very fun...
Spoiler:... and I actually started research into it. A lot of the lists and topics about the subject online are very negative when it comes to FPS boss fights, with a pretty glaring example being here:
https://www.giantbomb.com/bosses/3015-2 ... ss-565191/
A lot of other people think the same thing it seems. If you do not wish to visit the link, a summary : bullet sponge monsters, high damage attacks that usually spam or otherwise AOE enough you have to play peekaboo, lack of movement or abilities for protagonist to influence the fight or evade.
This is something that's been bugging me, as I would like to design a boss that is quite fun to battle against.
Has anyone any thoughts on the matter, or have seen or played any examples of bosses which were actually both challenging and enjoyable?
Edit:
Source for original video by Jazzmaster909. Obviously he has already stated this is a test/wip, but it still looks far more enjoyable than the version in Brutal Doom.
https://www.youtube.com/watch?v=q5HvXup8o1s