stopwatch

Moderator: GZDoom Developers

Post Reply
User avatar
PlzDieKthx
Posts: 95
Joined: Tue Apr 20, 2004 9:59 am
Location: :(

stopwatch

Post by PlzDieKthx »

it would be super awesome if zdoom had a builtin stopwatch feature at the bottom of the screen, which you could use one button to open/reset/close and another to stop/start
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Helpful if you wanted to check delays for ACS
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Post by Sticky »

Agreed.
A stopwatch would make it that much easier to do time trials, etc. and would also be useful for testing out (more acurately than the automap) the fastest route to a certain point in a map. Another plus would be the ability to see other players' stopwatches in multiplayer play.
:-) But a regular stopwatch has gotten me this far, so I don't suppose it's very vital.
Last edited by Sticky on Thu Mar 17, 2005 8:45 am, edited 1 time in total.
Richard213
Posts: 43
Joined: Sun Dec 05, 2004 1:35 pm

Re: stopwatch

Post by Richard213 »

PlzDieKthx wrote:it would be super awesome if zdoom had a builtin stopwatch feature at the bottom of the screen, which you could use one button to open/reset/close and another to stop/start
its all possible already :wink:
User avatar
PlzDieKthx
Posts: 95
Joined: Tue Apr 20, 2004 9:59 am
Location: :(

Re: stopwatch

Post by PlzDieKthx »

PlzDieKthx wrote:it would be super awesome if zdoom had a builtin stopwatch feature at the bottom of the screen, which you could use one button to open/reset/close and another to stop/start
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”