AvzinElkein wrote:Valherran wrote:The nothexenpatch is always supposed to be loaded first if you aren't playing on Hexen.
Before Wrath of Cronos itself?

The irontusk's fixed version ("wrathofcronosr2D2.pk3") didn't change any loading sequences.
AvzinElkein wrote:Valherran wrote:The nothexenpatch is always supposed to be loaded first if you aren't playing on Hexen.
Before Wrath of Cronos itself?
Void Weaver wrote:Maybe you just forget to set HUD scaling? Also I see enabled alt-HUD on the 1st screen.
^_^ You should to better balance it, because I just can't imagine how to play in massacrewads with a such DamageFactor... especially for melee oriented classes.irontusk341 wrote:Void Weaver wrote:Maybe you just forget to set HUD scaling? Also I see enabled alt-HUD on the 1st screen.
YEP.... That did it.. Thanks!
on GZDOOM 3.4, I tested the first level of Diablo 3D on TORMENT difficulty as a barb (Fighter) and it took 2 hits from a skelly to kill me... Monsters have 30% more Hitpoints on Torment Difficulty.
I don't see anything similar too.worldendDominator wrote:Huh. I don't see anything similar to "glassshatter" in the script or in necro skill actors.
As for why they don't work, it may be that the update changed something related to those skills' checks - IsFriendly and/or CheckInventory.
Yep, he just "fix" "ISFRIEND" by deleting appropriate lines, lol. :\worldendDominator wrote:As for why they don't work, it may be that the update changed something related to those skills' checks - IsFriendly and/or CheckInventory.
Use:
//line 265// TNT1 A 0 //A_JumpIf(ACS_ExecuteWithResult(WOC_DECORATE,STATS,ISFRIEND,ACTIVATOR) == 0, "Healing")
Stop
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