Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
It isn't the slot problem, but where to spawn them. Sure, i could assign each weapon piece to a singular weapon, but that would make the game only playable on the "bringest them oneth" or however it is spelled.
- insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
by complete accident I played this with kriegsland and found that the first level so far is actually doable! using the knife is a legitimate option and the health packs are correct. it still seems that everything else is still not there. Are you planning to add hexen compat?
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
I love this mod but I have one issue. It seems when I blast a dude everyone comes running so I just have big mobs and then an empty map sections. Like on one map I was playing I blasted everyone got the blue key and on the other side of the door was a massive pile of dudes and that side of the map was empty besides the spawning enemies and guys inside buildings behind doors.
- Dr_Cosmobyte
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- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
I am sorry for not seeing this earlier.insightguy wrote:by complete accident I played this with kriegsland and found that the first level so far is actually doable! using the knife is a legitimate option and the health packs are correct. it still seems that everything else is still not there. Are you planning to add hexen compat?
I can make a hacky patch, but i am pretty sure it won't be 100% the experience we are used to in Doom or Heretic. Just need some time with this.
Thank you for playing!Rex705 wrote:I love this mod but I have one issue. It seems when I blast a dude everyone comes running so I just have big mobs and then an empty map sections. Like on one map I was playing I blasted everyone got the blue key and on the other side of the door was a massive pile of dudes and that side of the map was empty besides the spawning enemies and guys inside buildings behind doors.
I noticed that, mainly on Doom 2's map 21. It is possible that i forgot an attribute or a flag for the nazi soldiers (my bet is on the +AMBUSH flag), so, i'll begin some tests here to see if i can solve the problem. Thanks for noticing.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
I found a really minor bug.
Gewehr 53 only uses one ammo in zoomed fire, despite it uses 2 ammo in normal fire.
I was thinking, Kampfpistole is too weak to use.
It can only deal 40-50 damage in direct hit, and splash damage is usually too weak to kill adjacent enemies.
Lawine-6 has limited range but it can deal 150+ damage, and this grenade launcher uses same 1 rocket ammo like Kampfpistole, so there is almost no reason to use this flare gun.
To Adding salt to injury, Kampfpistole can't deal any damage to robots.
I think Kampfpistole should deal 90-100 damage at least.
Gewehr 53 only uses one ammo in zoomed fire, despite it uses 2 ammo in normal fire.
I was thinking, Kampfpistole is too weak to use.
It can only deal 40-50 damage in direct hit, and splash damage is usually too weak to kill adjacent enemies.
Lawine-6 has limited range but it can deal 150+ damage, and this grenade launcher uses same 1 rocket ammo like Kampfpistole, so there is almost no reason to use this flare gun.
To Adding salt to injury, Kampfpistole can't deal any damage to robots.
I think Kampfpistole should deal 90-100 damage at least.
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
Thanks namsam! I can't do anything but agree. The kampfpistole needs some love.
Also, for those who thought Kriegsland stopped in the rails and won't get any more attention, i say, just wait. I don't have anything blasting new to show, but many polishments are on their way
Also, for those who thought Kriegsland stopped in the rails and won't get any more attention, i say, just wait. I don't have anything blasting new to show, but many polishments are on their way
- 0mrcynic0
- Posts: 83
- Joined: Tue Sep 05, 2017 10:59 pm
- Location: The corner of "screw off" and "none of your business."
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
I'm currently using the weapons-only version of this mod. It's fantastic so far.GAA1992 wrote:Thanks namsam! I can't do anything but agree. The kampfpistole needs some love.
Also, for those who thought Kriegsland stopped in the rails and won't get any more attention, i say, just wait. I don't have anything blasting new to show, but many polishments are on their way
Re: Kriegsland : Blutorden (Updated 2.3b 31/03/18)
Sweet can't wait for updatesGAA1992 wrote:Thanks namsam! I can't do anything but agree. The kampfpistole needs some love.
Also, for those who thought Kriegsland stopped in the rails and won't get any more attention, i say, just wait. I don't have anything blasting new to show, but many polishments are on their way
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.4 27/06/18) HAPPY B.DA
Well, time sure flies!
On this day, exactly one year ago, i released to the public a clunky pile of horsepoop known as Kriegsland: Blutordnung. With the help of so many influencers and feedbacks, the stone was polished to turn into what we have today: a Dieselpunk-styled mod where you fight nazis and robots with reimagined WWII armory, tons of variety and easter eggs. I am pretty satisfied with the mod, being modest. But i know it can get higher and higher.
My objective at the beggining of the year, was to have at least something Playable from Kriegsland II: Untergrund for this birthday. Of course, i don't have anything other than cool sprites and ideas to show off, and that doesn't satisfy nobody except me, maybe.
So i gathered some things on the last weeks and prepared an update that isn't a big blast, but at least polishes and fixes some things even more and keeps Kriegsland on the level, like always. So, a big THANK YOU for all of the 1000+ downloads and fun times i've had learning more and making this game for you!
If you guys get a bad file or anything, please contact me!
Here goes the changelog:
P.S.: To avoid bumping another thread, erni945 made an awesome patch for Ultra Crispy!!! It contains all musics from Blood 1 and 2 and i really would like you to download it and have some fun times!
Thank you buddy!
http://www.mediafire.com/file/v5bb7bj2c ... h.pk3/file
On this day, exactly one year ago, i released to the public a clunky pile of horsepoop known as Kriegsland: Blutordnung. With the help of so many influencers and feedbacks, the stone was polished to turn into what we have today: a Dieselpunk-styled mod where you fight nazis and robots with reimagined WWII armory, tons of variety and easter eggs. I am pretty satisfied with the mod, being modest. But i know it can get higher and higher.
My objective at the beggining of the year, was to have at least something Playable from Kriegsland II: Untergrund for this birthday. Of course, i don't have anything other than cool sprites and ideas to show off, and that doesn't satisfy nobody except me, maybe.
So i gathered some things on the last weeks and prepared an update that isn't a big blast, but at least polishes and fixes some things even more and keeps Kriegsland on the level, like always. So, a big THANK YOU for all of the 1000+ downloads and fun times i've had learning more and making this game for you!
If you guys get a bad file or anything, please contact me!
Here goes the changelog:
Spoiler:Have fun and GET PSYCHED!
P.S.: To avoid bumping another thread, erni945 made an awesome patch for Ultra Crispy!!! It contains all musics from Blood 1 and 2 and i really would like you to download it and have some fun times!
Thank you buddy!
http://www.mediafire.com/file/v5bb7bj2c ... h.pk3/file
Re: Kriegsland : Blutorden (Updated 2.4 27/06/18) HAPPY B.DA
I did not expect a year to pass , but in spite of everything, the mod is great in my opinion and I hope that you will still develop it. The changer is quite interesting so I will gladly download this versionGAA1992 wrote:Well, time sure flies!
On this day, exactly one year ago, i released to the public a clunky pile of horsepoop known as Kriegsland: Blutordnung. With the help of so many influencers and feedbacks, the stone was polished to turn into what we have today: a Dieselpunk-styled mod where you fight nazis and robots with reimagined WWII armory, tons of variety and easter eggs. I am pretty satisfied with the mod, being modest. But i know it can get higher and higher.
My objective at the beggining of the year, was to have at least something Playable from Kriegsland II: Untergrund for this birthday. Of course, i don't have anything other than cool sprites and ideas to show off, and that doesn't satisfy nobody except me, maybe.
So i gathered some things on the last weeks and prepared an update that isn't a big blast, but at least polishes and fixes some things even more and keeps Kriegsland on the level, like always. So, a big THANK YOU for all of the 1000+ downloads and fun times i've had learning more and making this game for you!
If you guys get a bad file or anything, please contact me!
Here goes the changelog:
Spoiler:Have fun and GET PSYCHED!
P.S.: To avoid bumping another thread, erni945 made an awesome patch for Ultra Crispy!!! It contains all musics from Blood 1 and 2 and i really would like you to download it and have some fun times!
Thank you buddy!
http://www.mediafire.com/file/v5bb7bj2c ... h.pk3/file
Re: Kriegsland : Blutorden (Updated 2.4 27/06/18) HAPPY B.DA
yay it's awesome to see this mod get some updates Will the weapon and enemies packs be updated as well?
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.4 27/06/18) HAPPY B.DA
Yes! Not today, but probably on the weekend. I want to revise internal organization, as i am sure there is unused stuff due to copy and paste matters.
Re: Kriegsland : Blutorden (Updated 2.4 27/06/18) HAPPY B.DA
And due to the fact that you have released a new version, I plan to upgrade and release my music patch to kriegsland which I will probably release soonGAA1992 wrote:Yes! Not today, but probably on the weekend. I want to revise internal organization, as i am sure there is unused stuff due to copy and paste matters.
- StroggVorbis
- Posts: 866
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- Graphics Processor: nVidia with Vulkan support
- Location: Germany
Re: Kriegsland : Blutorden (Updated 2.4 27/06/18) HAPPY B.DA
I noticed that all difficulties have the SpawnFilter set to Hard and there's none with an enemy HealthFactor of 1, only 0.5 or 0.75. Why is that?
- Dr_Cosmobyte
- Posts: 2759
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Kriegsland : Blutorden (Updated 2.4 27/06/18) HAPPY B.DA
Hey! Good to see you around!
Actually, one of the first feedbacks from Kriegsland was that the enemies were bullet sponges and moved too fast. Then, lazy as i am, i just lowered their health on difficulties instead of individually and it stuck =p
And, as for the spawn filter, i planned to set difficulty levels based in the aracnocide system (which, in exchange, were tottally based on Crossfire doom mod). But it's really not fun having so few enemies around, considering the player has so many weapon advantages. of course, if this gets to be a request, i can set better options for difficulty levels.
Actually, one of the first feedbacks from Kriegsland was that the enemies were bullet sponges and moved too fast. Then, lazy as i am, i just lowered their health on difficulties instead of individually and it stuck =p
And, as for the spawn filter, i planned to set difficulty levels based in the aracnocide system (which, in exchange, were tottally based on Crossfire doom mod). But it's really not fun having so few enemies around, considering the player has so many weapon advantages. of course, if this gets to be a request, i can set better options for difficulty levels.