Test #2 features a whole list of improvements. Check the OP for more details.
Here's a changelog I definitely did not copy/paste from the OP.
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Spoiler:This update has pretty much everything I want to have in v0.3, except for a few core things still needed to be added. When everything for v0.3 is finished, I can work solely on getting what I need for v0.4, aka the third map, without any form of distraction. So hopefully I'll actually do it this time.
Voltcom9 wrote:Video updates could be cool to see progress of the project,
I didn't really elaborate as to why I wanted to do video updates in the first place, so here's a little breakdown as to how I would handle them.isaacpop23 wrote:Ooh updates, all the fancy keys.
I typically don't care to watch many videos, but as long as there's a change-log and stuffs outside it, there's not much reason to not do it.
Thanks for the feedback. For me, the sweet spot for a good secret involves balancing the difficulty of finding it based on how much the secret item is worth. For example, finding the Super Shotgun in Map 2 should be a bit harder to find than finding some bonus medikits. When I originally made the secrets, I thought that these secrets would be easier to understand for people who have played through doom 1 and 2, since most of the secrets are directly based off their original counterparts, though looking back at it now, I thought maybe I should make finding the secrets a little less evil. I went back and did this in Map 1 in a previous update, and am currently in the process of doing the same to Map 2.isaacpop23 wrote:Ran through all the available maps, and they're still fun to play through! The only problem I have is the obtuseness of some of the secrets. While I'm not going to make a comprehensive list right now, things like how to get into the teleporter room in the dark maze of map 02 (and by extension the Yellow key as well), took pulling up the map in Doom Builder to figure out (Given that this is a common issue for me, I'm starting to wonder if this is an issue on my end or if people just in general make painful secrets).
Meanwhile, I love all the stuff done to Map 01, the humor and such are great, I hope some of it makes its way into other maps.
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