LILA-DOOMQUICK NOTE TO PREVIOUS PLAYERS: If you've downloaded/played this mod before as CYAN-DOOM or a little earlier as DOOM PLUS, AND had made a video for it or something it is the SAME mod, just renamed (again) and UPDATED! So update your copy today!
"Just like the good ol' days."
RECOMMENDATIONS:
If your display is washed out adjust the gamma level where necessary so that dark areas are just barely visible, prompting use of the flashlight.
Play with the PSX/Doom 64 soundtrack for a better atmosphere. Otherwise any dark ambient stuff will do e.g. Quake, F.E.A.R. etc.
Spectres rendered using Fuzz paired with Pixel Fuzz for that classic Spectre look (and to make them harder to see in dark areas).
INTRODUCTION:
LILA-DOOM is a personal gameplay modification that I'd been putting together since 2016, originally starting out as a very simple randomizer that only added a few new monsters, as I was often guilty of overdoing things and adding way too much stuff. Then I decided I wanted some new weapons to compliment this, and set out to do something akin to 'Skulltag Stuff', in essence a handful of new monsters, weapons, and pickups, while staying themed and true to the Doom formula. Inspiration struck, and I found myself wanting more, while at the same time still wanting less than the usual randomizer mod. The theme eventually struck: it's PC Doom but Alpha content mixed with console Doom (PSX and Doom 64), with some personal twists and notably increased difficulty while still being balanced. Here's that finalized vision, a sorta neo-classical Doom experience that I enjoy as an alternative to the base game, for PWADs that either don't come with new content besides levels or just don't depend on ACS, while staying true to that core Doom experience. In effect, a natural extension of the original game. If id endorsed a Quake styled 'mission pack' then it might of been something like this. But in order to separate myself from other me-too randomizers I also opt to feature some new ideas using familiar content in order to inspire others and be less predictable in my execution. Hopefully I've succeeded!
FEATURES IN LILA-DOOM:
Toggle-able flashlight the player always has that renders the old light amp redundant, but at the cost of being able to see everything fully lit, preserving level atmosphere and increasing tension.
Brightmaps across the board for the majority of things, further enhanced by glow maps on light source and liquid flats to provide Doom 64 style lighting to many areas. Enhanced light source objects like torches, candles, columns and tech pillars from Beautiful Doom.
Correct blood colors for several monsters, or no blood at all for certain ones, better blood spray and blood effects, like improved decals, while staying reasonable (minimal gibbing).
Several new graphic replacements and additions, mostly subtle. Several pickups, notably health and ammo, with mostly unused id graphics. The Imp's original fireball. New liquid flats for water, nukage and lava, new skies for Doom 1 and 2 scenarios. Super Shotgun from PSX Final Doom, green firing Plasma Rifle. A couple new decorative objects, 'Bloody Chain' from PSX and 'Hell Growth' from id.
New font and HUD from PSX and Doom 64, including the alternative death face from getting XDEATH'd while using the STATBAR.
New PLAYPAL based on Sigvatr's Pal Plus, with personal changes to the red, green and blue ranges. The overall tone is notably darker and more at home with PSX and Doom 64.
New sounds for new enemies, pickups and the environment from PSX and Doom 64.
Swapped bullet and cell minimum and maximum capacities, you now have more bullets to work with but less cells to hoard away. This is something that always bugged me and as such I've done something about it.
Many new monsters, several new weapons and pickups, and a couple new hazards, documented in the featured manual!
(Happy 24th 25th birthday Doom!) E: Yeah I know, I missed re-releasing this last year but thought I'd update this (even though it'll be 26 in like 2 months ).
MOD DOWNLOAD (SMALL! 5.3 megs)
MUSIC DOWNLOAD (BIG! 231 megs)
SCREENSHOTS (Taken with default gamma setting):
https://i.imgur.com/L0pzSgw.png
https://i.imgur.com/1XYXQmz.png
https://i.imgur.com/k4V0EzB.png
https://i.imgur.com/KS1sTlR.png
https://i.imgur.com/LmWKjBr.png
https://i.imgur.com/kLjQkSw.png
https://i.imgur.com/eLCLIJW.png
https://i.imgur.com/ueYrxi7.png
https://i.imgur.com/8TiyjX1.png
https://i.imgur.com/1odNi2K.png
https://i.imgur.com/K2EogdA.png
https://i.imgur.com/Om1r8ae.png