I'll get to the point, I have a space ship model that has 35 different skins to go onto the model, the model itself has 35 groups (just under the limit) however have hit a bit of brick wall with Gzdoom.
Basically Surface skin seems to be only able to do 32 groups/surfaces, leaving me 3 short of the prize.
Is there any work around to this? I'm not really clued up on UV maps so not sure if I could combine the textures etc,
As you can see from the capital ship, group 32/33 had to be commented out of the decorate file and of course it slaps the most blatant incorrect texture going to fill the model.
