[Release] The Trailblazer - 1.5e
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
It would be great if you could shrink the projectile size of the Spike Bomb, this thing likes to catch on walls too easily.
- Nems
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
New/Secret quit message is great. 12/10 update. <3
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
It's not. DUMP doesn't use the ClearInventory command. It's a MAPINFO thing (ResetInventory), used in conjunction with another command from ACS. You'd have to modify them yourself (or better yet, ask me for the modified DUMP levels ). PM me if you're interested.erni945 wrote:very good changes ,when it comes to "inventory.undropabble" is it now possible to pass DUMP without losing the previously collected things?PillowBlaster wrote:Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this, I'll kill myself. Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.
Spoiler: changelog
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Thanks, I have already sent you a messageDoomKrakken wrote:It's not. DUMP doesn't use the ClearInventory command. It's a MAPINFO thing (ResetInventory), used in conjunction with another command from ACS. You'd have to modify them yourself (or better yet, ask me for the modified DUMP levels ). PM me if you're interested.erni945 wrote:very good changes ,when it comes to "inventory.undropabble" is it now possible to pass DUMP without losing the previously collected things?PillowBlaster wrote:Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this, I'll kill myself. Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.
Spoiler: changelog
- insightguy
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Might be a bug but the sidekick does not autoreload when the autoreload cvar is on.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
If this has been asked I apoligize... But what are the two songs that play when the skullthrottle is being fired in game and you have that turned on?
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Airborne - It ain't over till it's over (two parts of one song)Solaela wrote:If this has been asked I apoligize... But what are the two songs that play when the skullthrottle is being fired in game and you have that turned on?
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
All Guns Blazing by Judas Priest would be another good song to be played when Skullthrottle is firing.
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
I see that you have given monsters a chance to spawn a bunch of syringes on kill.
Nice preview for the guncaster 3.0 update.
Nice preview for the guncaster 3.0 update.
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Flesh-rends are being picked up regardless of ammo count in 1.4c.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Fleshrends dropped by shotgunners give both shells and "Dem shells".Flesh-rends are being picked up regardless of ammo count in 1.4c.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Here's my fix pack for TB 1.4c:
Also, inside the fix pack is diff.html, showing the side-by-side differences between files in TB 1.4c and my fixes.
Code: Select all
- Fixed MeshArmorSpawner inheritance
It inherited from BodyArmor instead of RandomSpawner so it ended up becoming
another armor class instead of being replaced by a blue armor, hence you
couldn't see how much armor you had on your HUD.
- Fixed Skullthrottle and Nutcracker ammo counters in Hexen
Ammo count for ammo type 1 was displayed for all other IWADS except Hexen.
- Fixed upgraded colts ammo counters being displayed
Upgraded colts have infinite ammo, thus there is no need to display the ammo
counters.
- Added Spikebomb ammo counter to Hexen HUD
- Fixed Hexen Browning (Skullthrottle upgrade) being unable to fire without
ThrottleAmmo in the player's inventory
- Allowed players to receive full damage from their own explosive weapons, if
said explosives were reflected back at them.
- Added a console variable and a menu option (Available in "Blaze-it stuff"
option menu) to allow players to set the self-damage behaviour.
- Fixed Heretic inventory bar appearance (selectbo in wrong position)
This is done with a check for HereticCounter in the player's inventory in
SBARINFO.
- Fixed DM dual weapon spawners giving single weapons after player respawns.
This uses the TBMPWeaponGiver (ZScript), and makes Fleshrend_Dual and
Leadspitter_Dual inherit from it to ensure players always get dualies in DM.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
I hope PillowBlaster doesn't mind.Talon1024 wrote:Here's my fix pack for TB 1.4c:Also, inside the fix pack is diff.html, showing the side-by-side differences between files in TB 1.4c and my fixes.Code: Select all
- Fixed MeshArmorSpawner inheritance It inherited from BodyArmor instead of RandomSpawner so it ended up becoming another armor class instead of being replaced by a blue armor, hence you couldn't see how much armor you had on your HUD. - Fixed Skullthrottle and Nutcracker ammo counters in Hexen Ammo count for ammo type 1 was displayed for all other IWADS except Hexen. - Fixed upgraded colts ammo counters being displayed Upgraded colts have infinite ammo, thus there is no need to display the ammo counters. - Added Spikebomb ammo counter to Hexen HUD - Fixed Hexen Browning (Skullthrottle upgrade) being unable to fire without ThrottleAmmo in the player's inventory - Allowed players to receive full damage from their own explosive weapons, if said explosives were reflected back at them. - Added a console variable and a menu option (Available in "Blaze-it stuff" option menu) to allow players to set the self-damage behaviour. - Fixed Heretic inventory bar appearance (selectbo in wrong position) This is done with a check for HereticCounter in the player's inventory in SBARINFO. - Fixed DM dual weapon spawners giving single weapons after player respawns. This uses the TBMPWeaponGiver (ZScript), and makes Fleshrend_Dual and Leadspitter_Dual inherit from it to ensure players always get dualies in DM.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Hey Pillow. I'm just curious since your last Guncaster vid said you were trying if I recall right... You gonna add Strife capability to Traiblazer here as well if it all works out well on Guncaster's end? I know there was a patch but dunno if it would still work with the updates you added.
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
From what I remember the pillow wrote in the main post that we should rather forget about the support for strife, but it's a pity because I think the trailblazer is asking for support for it and I hope that someday change the mindSolaela wrote:Hey Pillow. I'm just curious since your last Guncaster vid said you were trying if I recall right... You gonna add Strife capability to Traiblazer here as well if it all works out well on Guncaster's end? I know there was a patch but dunno if it would still work with the updates you added.