Code:
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ACTOR BulletGunSpark1 : Blood Replaces Blood
{
+NOBLOCKMAP
+NOTELEPORT
Scale 0.68
RenderStyle Normal
Radius 10
Height 10
Mass 5
States
{
Spawn:
TNT1 A 0 A_Jump(176, "SpawnTwo")
SPRK A 2 BRIGHT
SPRK B 2 BRIGHT
SPRK C 2 BRIGHT
SPRK D 2 BRIGHT
TNT1 A -1
Stop
SpawnTwo:
SPRK E 2 BRIGHT
SPRK F 2 BRIGHT
SPRK G 2 BRIGHT
SPRK H 2 BRIGHT
TNT1 A -1
Stop
}
}