Yet to be named DOOM 2 campagne

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mty
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Yet to be named DOOM 2 campagne

Post by mty »

I read eevee's tutorial i think about three weeks ago. Just wanted to build a map. But i got stuck and now there are four and yet more to come. Here some first shots.
EDIT: New video, scroll down.
Last edited by mty on Mon Jul 16, 2018 5:20 pm, edited 1 time in total.
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grouchbag
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Re: Yet to be named DOOM 2 campagne

Post by grouchbag »

That looks cute! :D
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Zen3001
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Re: Yet to be named DOOM 2 campagne

Post by Zen3001 »

looking forward to this one
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RedoLane
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Re: Yet to be named DOOM 2 campagne

Post by RedoLane »

It's fine, I guess.
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mty
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Re: Yet to be named DOOM 2 campagne

Post by mty »

Four maps more or less done so far, plan around 6-8 all together. Can always put in more detail, but I want to get done rather quickly. But I try to focus on a good single player experience, doom like, just a bit more modern.
Spoiler:
Last edited by Blue Shadow on Fri Apr 20, 2018 8:52 pm, edited 1 time in total.
Reason: Spoilered the screenshot(s).
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0mrcynic0
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Re: Yet to be named DOOM 2 campagne

Post by 0mrcynic0 »

Looks really nice. It will be great if this becomes a full megawad or even a wad with a few levels.
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mty
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Re: Yet to be named DOOM 2 campagne

Post by mty »

I am stuck with the gameplay concept of the fifth level, so I am putting some more detail into my existing ones.
Spoiler:
Last edited by mty on Mon Jul 16, 2018 5:21 pm, edited 1 time in total.
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mty
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Re: Yet to be named DOOM 2 campagne

Post by mty »

EDIT: new video, scroll down

I'm going for a hand drawn old school look with big pixels and strong colors.
Last edited by mty on Mon Jul 16, 2018 5:21 pm, edited 1 time in total.
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grouchbag
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Re: Yet to be named DOOM 2 campagne

Post by grouchbag »

This is looking really good! :D
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mty
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Re: Yet to be named DOOM 2 campagne

Post by mty »

Last edited by Blue Shadow on Wed Apr 25, 2018 12:36 am, edited 1 time in total.
Reason: Link to screenshots directly, as they're too large.
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mty
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Re: Yet to be named DOOM 2 campagne

Post by mty »

Parenting keeps me busy, but I managed to make a little progress:




Please excuse the darkness in the end.
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