Windows Media Audio is not a format that has been in common use for a very long time (in fact it dropped out of favor along with Microsoft's music stores a while ago). The format is proprietary, not open-source, and was only supported because Fmod supported it - when we dropped Fmod, there was no longer a viable library to support it. It's an unfortunate casualty in your case but it's not a big enough one that I imagine it'd be a priority to reinstate it.Valherran wrote:So WMA files don't work now? Why would you drop support for this? Half of my CD's I ripped to my system are in this format. :-/_mental_ wrote:Oh, WMA files... Then they were "broken" since 3.0 because of FMOD Ex removal.
I suggest you to stop using formats like WMA or MP3. Switch to OGG/Vorbis which provides better quality for the same bitrate.
This won't cause you too much troubles if you have uncompressed audio tracks.
Music Addons Breaking With Latest Dev Builds?
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- wildweasel
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Re: Music Addons Breaking With Latest Dev Builds?
- Graf Zahl
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Re: Music Addons Breaking With Latest Dev Builds?
To elaborate on that, the only reason it was ever 'in favor' was because it supported DRM, which early music stores were required to provide. Once music went DRM-free there was no point using a format that had no decent support beyond Windows.
Re: Music Addons Breaking With Latest Dev Builds?
Well shit, no wonder everyone is so hell bent on digital downloads. Everyone wants to convert the formats into better ones... Alright well thanks for the insight. I guess I have a new project to start. -.-
Re: Music Addons Breaking With Latest Dev Builds?
Getting angry at dropping a format that you like just because it's inconvenient for you is ultimately self-defeating.
Even when there was "support" for it, there was no actual support for it on Linux or Mac. If you tried to give those files to anyone on those platforms, the music would not have been supported for them.
Even when there was "support" for it, there was no actual support for it on Linux or Mac. If you tried to give those files to anyone on those platforms, the music would not have been supported for them.
Re: Music Addons Breaking With Latest Dev Builds?
I never said I was angry, and I all I did was ask a question. And I'm sure people on Linux or Mac are well aware of the limitations since there is more to be had compared to Windows users.
- Matt
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Re: Music Addons Breaking With Latest Dev Builds?
You did keep the CDs, right?Half of my CD's I ripped to my system are in this format. :-/
(note to self: keep cds)
Re: Music Addons Breaking With Latest Dev Builds?
You can rip audio tracks and store them in uncompressed (Wave files) or in lossless compressed format like FLAC. GZDoom can play them directly.
It’s always possible to get them in desirable lossy format without degradation of quality due to recompression.
It’s always possible to get them in desirable lossy format without degradation of quality due to recompression.
Re: Music Addons Breaking With Latest Dev Builds?
Yeah gonna have to look into that, alot of my music was in WMA format ripped straight from the commercial CDs. Now it makes sense why I see a lot of people prefer digital download over physical CD's as said before._mental_ wrote:You can rip audio tracks and store them in uncompressed (Wave files) or in lossless compressed format like FLAC. GZDoom can play them directly.
It’s always possible to get them in desirable lossy format without degradation of quality due to recompression.
Oh of course! I just need to bring my ripped collection to work and convert them all into a better format.Matt wrote:You did keep the CDs, right?Half of my CD's I ripped to my system are in this format. :-/
(note to self: keep cds)
- Major Cooke
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Re: Music Addons Breaking With Latest Dev Builds?
Every time I make looping music, I have to use OGG vorbis because for some reason with MP3s, Audacity generates a delay between the start and end which results in an irritating silence that breaks the flow for me.
Drives me nuts...
Drives me nuts...
- Chris
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Re: Music Addons Breaking With Latest Dev Builds?
That's a limitation of MP3, not specifically an Audacity thing. The length of an MP3 has to frame-align, so extra samples of silence will be added to ensure an appropriate length (and there's no loop tag support on MP3s, so it can only loop the whole thing). Ogg Vorbis and FLAC don't have that limitation.Major Cooke wrote:Every time I make looping music, I have to use OGG vorbis because for some reason with MP3s, Audacity generates a delay between the start and end which results in an irritating silence that breaks the flow for me.
Drives me nuts...