Moderator: GZDoom Developers
by Marisa Kirisame » Tue Apr 17, 2018 9:11 am
I also noticed this in MAP07 of Valiant. When pressing the two switches in the starting area, you should see archviles behind translucent force fields. These don't draw at all when using softpoly, but work fine on both carmack and opengl.
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Marisa Kirisame
- ZScript Magician
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- Joined: 08 Feb 2008
- Location: Vigo, Galicia
- Discord: 霧雨魔理沙#1666
- Twitch ID: magusmarisa
- Github ID: OrdinaryMagician
- Operating System: Other Linux 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
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