Overall though, great work. I'd love to see this implemented with all the possibilities you talked about.

I'm curious as to what you mean exactly. I expect my thought about making the top level options menu into a bigfont listmenu is out the window though. I wouldn't have any issue with removing the double-spacing. And I don't plan to move stuff around in what will now be the "advanced options" menu too much, so it should look mostly the same.Graf Zahl wrote:Just one thing: The main options menu has a very distinct appearance and I'd like to preserve that, if possible. This has been in ZDoom for 20 years and is one of its trademarks.
This is a reasonable point. But, while it is a relatively common option in at least PC games, that doesn't necessarily mean everyone who plays these games will know what it means. And the type of players who poke around in the advanced graphics options of other PC games will probably be looking at the advanced version of the graphics settings in GZDoom, no? But these are all just assumptions, as unfortunately there's no real reliable data to go off of here.Caligari87 wrote:One point of criticism is that some things were too dumbed down unnecessarily. For example, "antialiasing" isn't jargon, it's been an integral part of PC gaming for well over 20 years now and pretty much every game uses the term. Calling it "smooth edges" is actually more confusing, ironically. There were a few others along a similar vein.
Graf Zahl wrote:Just one thing: The main options menu has a very distinct appearance and I'd like to preserve that, if possible.
GFD wrote:Now, something that could easily be done here is changing the option name from "Smooth edges" to "Smooth edges (AA)". It's my opinion that this isn't more confusing for anyone than calling it "Anti-aliasing".
OptionValue "GFD_LineSmoothing"
{
1, "\c[Red]Off"
3, "Poor filter (FXAA)"
5, "Good filter (FXAA)"
6, "Great filter (FXAA)"
7, "Best filter (FXAA)"
2, "2x high-res (MSAA)"
4, "4x high-res (MSAA)"
8, "8x high-res (MSAA)"
16, "16x high-res (MSAA)"
32, "32x high-res (MSAA)"
}
I want to mostly or completely maintain the current menu's organizational system for the "advanced" menu, so that it will still be familiar to everyone who's been used to using it for all these years. Putting "advanced" submenu counterparts in every "simple" menu would go against this by necessitating significant structural changes.Trusty McLegit wrote:I'm highly against having a "simple settings" menu, and an "advanced settings" menu. Now it just seems like I have to navigate 2 separate menus to try to find what I want, and is considerably more confusing imo. If we really need to go that route, I really think we should have an advanced menu for each top menu item (ex. Display Options - - > Advanced Display Options)
Yes, this is what's intended.Kotti wrote:One thing I find absolutely necessary here is that switching between simple and advancecd menus should be remembered for the next time the options menu is opened.
I also agree that different text colours might be needed. Not only does the red "negative" setting colour look the same as or very similar to the red colours used for the option text in Doom, Hexen, and Action Doom 2, but the green "positive" setting colour looks the same as or very similar to to the green colours used for the option text in Chex Quest, Heretic, Delaweare, and Blasphemer. It does help that they're always in a separate vertical space of the screen at least, but further differentiation is a good idea.Kotti wrote:Another thing that bugged me is the color choice. Using red and green is good, using the same full saturation variant as for regular text in Doom is not. This makes things very difficult to make out. Better use desaturated variants of the primary colors for the options to improve contrast.
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