ouch_m 2: abort_m [CANCELLED]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
RedoLane
Posts: 114
Joined: Fri Dec 08, 2017 11:07 am

Re: ouch_m 2: abort_m [v0.2.1]

Post by RedoLane »

Gee, for sure I wondered if you'll add a Tim Allen treat for this mod.
I count it as canon.
User avatar
FishyClockwork
Posts: 732
Joined: Wed Feb 23, 2011 11:04 am
Preferred Pronouns: No Preference

Re: ouch_m 2: abort_m [v0.2.1]

Post by FishyClockwork »

The ever screaming revenant head bug is still present.
User avatar
DontCareAboutMe
Posts: 5
Joined: Thu Jan 18, 2018 6:37 am

Re: ouch_m 2: abort_m [v0.2.1]

Post by DontCareAboutMe »

it just crashes for me :(
User avatar
Marisa the Magician
 
 
Posts: 3852
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v0.2.1]

Post by Marisa the Magician »

What's your GZDoom version?
FishyClockwork wrote:The ever screaming revenant head bug is still present.
I guess it's a feature then :P
User avatar
FishyClockwork
Posts: 732
Joined: Wed Feb 23, 2011 11:04 am
Preferred Pronouns: No Preference

Re: ouch_m 2: abort_m [v0.2.1]

Post by FishyClockwork »

Whoops.

Image
I, uh, had two Tim Allens active, noclipped behind a wall and watched while monster respawning was turned on.
On Plutonia MAP32.
User avatar
Marisa the Magician
 
 
Posts: 3852
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v0.2.1]

Post by Marisa the Magician »

Huh... so SpawnMissile can fail to spawn things?

Edit: Patched up in hotfix 2.
Bigger C
Posts: 146
Joined: Fri Feb 02, 2018 6:15 am

Re: ouch_m 2: abort_m [v0.2.2]

Post by Bigger C »

From the planned updates on page one:
beta 3
- HEYYEYAAEYAAAEYAEYAA, FUCK BEES and EXTREME RICE berserk skins added.
But will it be hip to fuck bees?
User avatar
Marisa the Magician
 
 
Posts: 3852
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v0.2.2]

Post by Marisa the Magician »

It will be for 100 seconds.
User avatar
Wiw
Posts: 755
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: ouch_m 2: abort_m [v0.2.2]

Post by Wiw »

I assume it's supposed to crash when I use the Abort button?
User avatar
Marisa the Magician
 
 
Posts: 3852
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v0.2.3]

Post by Marisa the Magician »

Well, that IS what it's supposed to do. :wink:



Hotfix 3 has been released RIGHT NOW. Bumps up the requirements to GZDoom 3.3.2 and finally allows finger pokes to trigger shootable switches. (damn I've been waiting long to add this)
Bigger C
Posts: 146
Joined: Fri Feb 02, 2018 6:15 am

Re: ouch_m 2: abort_m [v0.2.3]

Post by Bigger C »

Marisa Kirisame wrote:...and finally allows finger pokes to trigger shootable switches. (damn I've been waiting long to add this)
User avatar
Wiw
Posts: 755
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: ouch_m 2: abort_m [v0.2.3]

Post by Wiw »

Marisa Kirisame wrote:Well, that IS what it's supposed to do. :wink:
Ah yes, I see the little messages that come up now!
User avatar
Marisa the Magician
 
 
Posts: 3852
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v0.2.4]

Post by Marisa the Magician »

A new update has come up that features a TRULY REVOLUTIONARY new feature! You can now kick Revenant skulls and send them flying again by pressing use.

Edit: An update to the update makes the rev skulls shootable, so you can use the quick kick for the true football experience. (Also works with headpats and finger for some reason, but I left it in because why not)
User avatar
Marisa the Magician
 
 
Posts: 3852
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: ouch_m 2: abort_m [v0.99]

Post by Marisa the Magician »

Since 1.0 is going to take longer than I expected, a "version 0.99" has been released in the meantime. Adds altfires to a couple more weapons (pellet box, gunshotgun, finger), some extra berserk skins and effects, fixes more bugs, and changes the TITLEMAP to something rather amusing after 2 minutes.

1.0 will have the fully custom UT-style HUD I'm still attempting to make.

Edit: Hotfix 1 released. Fixes some oversights on the pellet box and the finger.
User avatar
Apaul27
Posts: 49
Joined: Sun Nov 26, 2017 7:03 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Fighting some cats in the planet "Wool Ball", with Scott & Rebecca

Re: ouch_m 2: abort_m [v0.99]

Post by Apaul27 »

Maybe, you can add weapons from Karma Charger's TF2 joke weapon demostrations videos, because they're very funny, and my favorite is all the "Super Mega Ultra Alpha Valve" ones that are very over powered. :mrgreen:

Return to “Abandoned/Dead Projects”