GZDoom 3.2.5 released

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_mental_
 
 
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Re: GZDoom 3.2.5 released

Post by _mental_ »

Set hud_showangles CVAR.
Hypersonic
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Re: GZDoom 3.2.5 released

Post by Hypersonic »

Thanks! I noticed it shows all 3 angles; yaw,pitch,roll. Awesome! Does it only show in the map mode? A compass while in the first person mode would be nice as well.
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Re: GZDoom 3.2.5 released

Post by Blue Shadow »

Hypersonic wrote:Does it only show in the map mode?
Yes.
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Re: GZDoom 3.2.5 released

Post by _mental_ »

Set idmyspos CVAR to show coordinates in-game.
Hypersonic
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Re: GZDoom 3.2.5 released

Post by Hypersonic »

Thanks, so hud_showangles affects both map mode and FP mode. If idmypos toggles FP coords, what toggles map mode coords? I probably set that via the menu, but I'm not sure what cvar it is.
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Re: GZDoom 3.2.5 released

Post by _mental_ »

IIRC coordinates are always displayed on map when alternative HUD is active.
Danfun64
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Re: GZDoom 3.2.5 released

Post by Danfun64 »

Rachael wrote:Yes it does.

It's likely to affect all forks that have occurred since ZDoom's first ACS implementation, including Skulltag and Zandronum.
Does that mean ZDaemon is affected as well? If so, I wonder how long it will take for it to be fixed. Also, are there any plans for such forks like ZDoom-LE and ZDoom Classic to be patched for these major issues? It's probably not a good idea to recommend plain old Zdoom 2.8.2 and such anymore...
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Re: GZDoom 3.2.5 released

Post by Graf Zahl »

In all seriousness, while this bug may theoretically be abused for nefarious purposes, I still think that under realistic conditions the worst case scenario is a "GZDoom has crashed" message, because with ACS's limitations it's just not possible to write a bogus BEHAVIOR that 'works' on more than one machine.
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Re: GZDoom 3.2.5 released

Post by Rachael »

GZDoom 3.2.5 post-mortem download stats:

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Re: GZDoom 3.2.5 released

Post by Zemakat »

"GZDoom is damaged and can't be opened. You should move it to the trash."

I use a Macbook Air if that's good info to know. Any ideas?
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Re: GZDoom 3.2.5 released

Post by Rachael »

This is an old version. Try 3.3.1 please. We will not support 3.2.5 now that a new release is out.
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Re: GZDoom 3.2.5 released

Post by Zemakat »

Rachael wrote:This is an old version. Try 3.3.1 please. We will not support 3.2.5 now that a new release is out.
Dah, right. I apologize for my mistake.
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